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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - swr driver leaks memory (texture management)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101467#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - swr driver leaks memory (texture management)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101467">bug 101467</a>
from <span class="vcard"><a class="email" href="mailto:bruce.cherniak@intel.com" title="Bruce Cherniak <bruce.cherniak@intel.com>"> <span class="fn">Bruce Cherniak</span></a>
</span></b>
<pre>For the curious, this is the same result as allowing llvmpipe to build larger
scenes by setting the defines LP_SCENE_MAX_SIZE and LP_SCENE_MAX_RESOURCE_SIZE
to *large* values.
This suggests that when/if the oom-killer kicks in is more dependent on the
amount of system memory than indicative of a memory leak.</pre>
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