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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - bitfieldExtract is marked as a built-in function on OpenGL ES 3.0, but was added in OpenGL ES 3.1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101666#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - bitfieldExtract is marked as a built-in function on OpenGL ES 3.0, but was added in OpenGL ES 3.1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101666">bug 101666</a>
from <span class="vcard"><a class="email" href="mailto:kenneth@whitecape.org" title="Kenneth Graunke <kenneth@whitecape.org>"> <span class="fn">Kenneth Graunke</span></a>
</span></b>
<pre>I don't think you need to change any infrastructure, we just didn't add the
proper built-in availability predicate to the bitfieldExtract functions in
builtin_functions.cpp. it should be trivial to fix - this is by no means a new
case...</pre>
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