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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - bitfieldExtract is marked as a built-in function on OpenGL ES 3.0, but was added in OpenGL ES 3.1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101666#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - bitfieldExtract is marked as a built-in function on OpenGL ES 3.0, but was added in OpenGL ES 3.1"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101666">bug 101666</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>Aha. I see.
_mesa_glsl_has_builtin_function() needs to take a state, and only return true
if sig->is_builtin_available(state). Unclear if
_mesa_glsl_find_builtin_function needs to do the same.
Should be easy enough. I can hack it up tonight maybe, or someone else can take
it.</pre>
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