<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On Fri, Jul 21, 2017 at 8:01 AM, Topi Pohjolainen <span dir="ltr"><<a href="mailto:topi.pohjolainen@gmail.com" target="_blank">topi.pohjolainen@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">Signed-off-by: Topi Pohjolainen <<a href="mailto:topi.pohjolainen@intel.com">topi.pohjolainen@intel.com</a>><br>
---<br>
src/mesa/drivers/dri/i965/<wbr>Makefile.sources | 1 -<br>
src/mesa/drivers/dri/i965/brw_<wbr>blorp.c | 8 +-<br>
src/mesa/drivers/dri/i965/brw_<wbr>tex_layout.c | 735 -----------------------<br>
src/mesa/drivers/dri/i965/brw_<wbr>wm_surface_state.c | 23 +-<br>
src/mesa/drivers/dri/i965/<wbr>gen6_depth_state.c | 8 +-<br>
src/mesa/drivers/dri/i965/<wbr>gen7_misc_state.c | 8 +-<br>
src/mesa/drivers/dri/i965/<wbr>gen8_depth_state.c | 8 +-<br>
src/mesa/drivers/dri/i965/<wbr>intel_blit.c | 33 +-<br>
src/mesa/drivers/dri/i965/<wbr>intel_fbo.c | 44 +-<br>
src/mesa/drivers/dri/i965/<wbr>intel_mipmap_tree.c | 583 ++----------------<br>
src/mesa/drivers/dri/i965/<wbr>intel_mipmap_tree.h | 241 --------<br>
src/mesa/drivers/dri/i965/<wbr>intel_screen.c | 13 +-<br>
src/mesa/drivers/dri/i965/<wbr>intel_tex_image.c | 29 +-<br>
src/mesa/drivers/dri/i965/<wbr>intel_tex_subimage.c | 8 +-<br>
14 files changed, 96 insertions(+), 1646 deletions(-)<br>
delete mode 100644 src/mesa/drivers/dri/i965/brw_<wbr>tex_layout.c<br>
<br>
diff --git a/src/mesa/drivers/dri/i965/<wbr>Makefile.sources b/src/mesa/drivers/dri/i965/<wbr>Makefile.sources<br>
index 431712f76e..425c883de8 100644<br>
--- a/src/mesa/drivers/dri/i965/<wbr>Makefile.sources<br>
+++ b/src/mesa/drivers/dri/i965/<wbr>Makefile.sources<br>
@@ -51,7 +51,6 @@ i965_FILES = \<br>
brw_tcs_surface_state.c \<br>
brw_tes.c \<br>
brw_tes_surface_state.c \<br>
- brw_tex_layout.c \<br>
brw_urb.c \<br>
brw_util.c \<br>
brw_util.h \<br>
diff --git a/src/mesa/drivers/dri/i965/<wbr>brw_blorp.c b/src/mesa/drivers/dri/i965/<wbr>brw_blorp.c<br>
index 474dfc61c1..e50173d442 100644<br>
--- a/src/mesa/drivers/dri/i965/<wbr>brw_blorp.c<br>
+++ b/src/mesa/drivers/dri/i965/<wbr>brw_blorp.c<br>
@@ -147,13 +147,7 @@ blorp_surf_for_miptree(struct brw_context *brw,<br>
intel_miptree_check_level_<wbr>layer(mt, *level, start_layer + i);<br>
}<br>
<br>
- if (mt->surf.size > 0) {<br>
- surf->surf = &mt->surf;<br>
- } else {<br>
- intel_miptree_get_isl_surf(<wbr>brw, mt, &tmp_surfs[0]);<br>
- surf->surf = &tmp_surfs[0];<br>
- }<br>
-<br>
+ surf->surf = &mt->surf;<br>
surf->addr = (struct blorp_address) {<br>
.buffer = mt->bo,<br>
.offset = mt->offset,<br>
diff --git a/src/mesa/drivers/dri/i965/<wbr>brw_tex_layout.c b/src/mesa/drivers/dri/i965/<wbr>brw_tex_layout.c<br>
deleted file mode 100644<br>
index f3b5a17c88..0000000000<br>
--- a/src/mesa/drivers/dri/i965/<wbr>brw_tex_layout.c<br>
+++ /dev/null<br>
@@ -1,735 +0,0 @@<br>
-/*<br>
- * Copyright 2006 VMware, Inc.<br>
- * Copyright © 2006 Intel Corporation<br>
- *<br>
- * Permission is hereby granted, free of charge, to any person obtaining<br>
- * a copy of this software and associated documentation files (the<br>
- * "Software"), to deal in the Software without restriction, including<br>
- * without limitation the rights to use, copy, modify, merge, publish,<br>
- * distribute, sublicense, and/or sell copies of the Software, and to<br>
- * permit persons to whom the Software is furnished to do so, subject to<br>
- * the following conditions:<br>
- *<br>
- * The above copyright notice and this permission notice (including the<br>
- * next paragraph) shall be included in all copies or substantial<br>
- * portions of the Software.<br>
- *<br>
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,<br>
- * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF<br>
- * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.<br>
- * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE<br>
- * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION<br>
- * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION<br>
- * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.<br>
- */<br>
-<br>
-/**<br>
- * \file brw_tex_layout.cpp<br>
- *<br>
- * Code to lay out images in a mipmap tree.<br>
- *<br>
- * \author Keith Whitwell <<a href="mailto:keithw@vmware.com">keithw@vmware.com</a>><br>
- * \author Michel Dänzer <<a href="mailto:daenzer@vmware.com">daenzer@vmware.com</a>><br>
- */<br>
-<br>
-#include "intel_mipmap_tree.h"<br>
-#include "brw_context.h"<br>
-#include "main/macros.h"<br>
-#include "main/glformats.h"<br>
-<br>
-#define FILE_DEBUG_FLAG DEBUG_MIPTREE<br>
-<br>
-static unsigned int<br>
-intel_horizontal_texture_<wbr>alignment_unit(struct brw_context *brw,<br>
- struct intel_mipmap_tree *mt,<br>
- uint32_t layout_flags)<br>
-{<br>
- if (layout_flags & MIPTREE_LAYOUT_FORCE_HALIGN16)<br>
- return 16;<br>
-<br>
- /**<br>
- * +-----------------------------<wbr>------------------------------<wbr>-----------+<br>
- * | | alignment unit width ("i") |<br>
- * | Surface Property |-----------------------------<wbr>|<br>
- * | | 915 | 965 | ILK | SNB | IVB |<br>
- * +-----------------------------<wbr>------------------------------<wbr>-----------+<br>
- * | YUV 4:2:2 format | 8 | 4 | 4 | 4 | 4 |<br>
- * | BC1-5 compressed format (DXTn/S3TC) | 4 | 4 | 4 | 4 | 4 |<br>
- * | FXT1 compressed format | 8 | 8 | 8 | 8 | 8 |<br>
- * | Depth Buffer (16-bit) | 4 | 4 | 4 | 4 | 8 |<br>
- * | Depth Buffer (other) | 4 | 4 | 4 | 4 | 4 |<br>
- * | Separate Stencil Buffer | N/A | N/A | 8 | 8 | 8 |<br>
- * | All Others | 4 | 4 | 4 | 4 | 4 |<br>
- * +-----------------------------<wbr>------------------------------<wbr>-----------+<br>
- *<br>
- * On IVB+, non-special cases can be overridden by setting the SURFACE_STATE<br>
- * "Surface Horizontal Alignment" field to HALIGN_4 or HALIGN_8.<br>
- */<br>
-<br>
- if (brw->gen >= 7 && mt->format == MESA_FORMAT_Z_UNORM16)<br>
- return 8;<br>
-<br>
- return 4;<br>
-}<br>
-<br>
-static unsigned int<br>
-intel_vertical_texture_<wbr>alignment_unit(struct brw_context *brw,<br>
- const struct intel_mipmap_tree *mt)<br>
-{<br>
- /**<br>
- * +-----------------------------<wbr>------------------------------<wbr>-----------+<br>
- * | | alignment unit height ("j") |<br>
- * | Surface Property |-----------------------------<wbr>|<br>
- * | | 915 | 965 | ILK | SNB | IVB |<br>
- * +-----------------------------<wbr>------------------------------<wbr>-----------+<br>
- * | BC1-5 compressed format (DXTn/S3TC) | 4 | 4 | 4 | 4 | 4 |<br>
- * | FXT1 compressed format | 4 | 4 | 4 | 4 | 4 |<br>
- * | Depth Buffer | 2 | 2 | 2 | 4 | 4 |<br>
- * | Separate Stencil Buffer | N/A | N/A | N/A | 4 | 8 |<br>
- * | Multisampled (4x or 8x) render target | N/A | N/A | N/A | 4 | 4 |<br>
- * | All Others | 2 | 2 | 2 | * | * |<br>
- * +-----------------------------<wbr>------------------------------<wbr>-----------+<br>
- *<br>
- * Where "*" means either VALIGN_2 or VALIGN_4 depending on the setting of<br>
- * the SURFACE_STATE "Surface Vertical Alignment" field.<br>
- */<br>
-<br>
- /* Broadwell only supports VALIGN of 4, 8, and 16. The BSpec says 4<br>
- * should always be used, except for stencil buffers, which should be 8.<br>
- */<br>
- if (brw->gen >= 8)<br>
- return 4;<br>
-<br>
- if (mt->surf.samples > 1)<br>
- return 4;<br>
-<br>
- GLenum base_format = _mesa_get_format_base_format(<wbr>mt->format);<br>
-<br>
- if (brw->gen >= 6 &&<br>
- (base_format == GL_DEPTH_COMPONENT ||<br>
- base_format == GL_DEPTH_STENCIL)) {<br>
- return 4;<br>
- }<br>
-<br>
- if (brw->gen == 7) {<br>
- /* On Gen7, we prefer a vertical alignment of 4 when possible, because<br>
- * that allows Y tiled render targets.<br>
- *<br>
- * From the Ivy Bridge PRM, Vol4 Part1 2.12.2.1 (SURFACE_STATE for most<br>
- * messages), on p64, under the heading "Surface Vertical Alignment":<br>
- *<br>
- * Value of 1 [VALIGN_4] is not supported for format YCRCB_NORMAL<br>
- * (0x182), YCRCB_SWAPUVY (0x183), YCRCB_SWAPUV (0x18f), YCRCB_SWAPY<br>
- * (0x190)<br>
- *<br>
- * VALIGN_4 is not supported for surface format R32G32B32_FLOAT.<br>
- */<br>
- if (base_format == GL_YCBCR_MESA || mt->format == MESA_FORMAT_RGB_FLOAT32)<br>
- return 2;<br>
-<br>
- return 4;<br>
- }<br>
-<br>
- return 2;<br>
-}<br>
-<br>
-static void<br>
-gen9_miptree_layout_1d(struct intel_mipmap_tree *mt)<br>
-{<br>
- unsigned x = 0;<br>
- unsigned width = mt->physical_width0;<br>
- unsigned depth = mt->physical_depth0; /* number of array layers. */<br>
-<br>
- /* When this layout is used the horizontal alignment is fixed at 64 and the<br>
- * hardware ignores the value given in the surface state<br>
- */<br>
- const unsigned int halign = 64;<br>
-<br>
- mt->total_height = mt->physical_height0;<br>
- mt->total_width = 0;<br>
-<br>
- for (unsigned level = mt->first_level; level <= mt->last_level; level++) {<br>
- unsigned img_width;<br>
-<br>
- intel_miptree_set_level_info(<wbr>mt, level, x, 0, depth);<br>
-<br>
- img_width = ALIGN(width, halign);<br>
-<br>
- mt->total_width = MAX2(mt->total_width, x + img_width);<br>
-<br>
- x += img_width;<br>
-<br>
- width = minify(width, 1);<br>
- }<br>
-}<br>
-<br>
-static void<br>
-brw_miptree_layout_2d(struct intel_mipmap_tree *mt)<br>
-{<br>
- unsigned x = 0;<br>
- unsigned y = 0;<br>
- unsigned width = mt->physical_width0;<br>
- unsigned height = mt->physical_height0;<br>
- /* Number of layers of array texture or slices of 3d texture (gen9+). */<br>
- unsigned depth = mt->physical_depth0;<br>
- unsigned int bw, bh;<br>
-<br>
- _mesa_get_format_block_size(<wbr>mt->format, &bw, &bh);<br>
-<br>
- mt->total_width = mt->physical_width0;<br>
- mt->total_width = ALIGN_NPOT(mt->total_width, bw);<br>
-<br>
- /* May need to adjust width to accommodate the placement of<br>
- * the 2nd mipmap. This occurs when the alignment<br>
- * constraints of mipmap placement push the right edge of the<br>
- * 2nd mipmap out past the width of its parent.<br>
- */<br>
- if (mt->first_level != mt->last_level) {<br>
- unsigned mip1_width;<br>
-<br>
- mip1_width = ALIGN_NPOT(minify(mt-><wbr>physical_width0, 1), mt->halign) +<br>
- ALIGN_NPOT(minify(mt-><wbr>physical_width0, 2), bw);<br>
-<br>
- if (mip1_width > mt->total_width)<br>
- mt->total_width = mip1_width;<br>
- }<br>
-<br>
- mt->total_width /= bw;<br>
- mt->total_height = 0;<br>
-<br>
- for (unsigned level = mt->first_level; level <= mt->last_level; level++) {<br>
- unsigned img_height;<br>
-<br>
- intel_miptree_set_level_info(<wbr>mt, level, x, y, depth);<br>
-<br>
- img_height = ALIGN_NPOT(height, mt->valign);<br>
- img_height /= bh;<br>
-<br>
- if (mt->array_layout == ALL_SLICES_AT_EACH_LOD) {<br>
- /* Compact arrays with separated miplevels */<br>
- img_height *= depth;<br>
- }<br>
-<br>
- /* Because the images are packed better, the final offset<br>
- * might not be the maximal one:<br>
- */<br>
- mt->total_height = MAX2(mt->total_height, y + img_height);<br>
-<br>
- /* Layout_below: step right after second mipmap.<br>
- *<br>
- * For Sandy Bridge HiZ and stencil, we always step down.<br>
- */<br>
- if (level == mt->first_level + 1) {<br>
- x += ALIGN_NPOT(width, mt->halign) / bw;<br>
- } else {<br>
- y += img_height;<br>
- }<br>
-<br>
- width = minify(width, 1);<br>
- height = minify(height, 1);<br>
-<br>
- if (mt->target == GL_TEXTURE_3D)<br>
- depth = minify(depth, 1);<br>
- }<br>
-}<br>
-<br>
-static void<br>
-brw_miptree_layout_gen6_hiz_<wbr>stencil(struct intel_mipmap_tree *mt)<br>
-{<br>
- unsigned x = 0;<br>
- unsigned y = 0;<br>
- unsigned width = mt->physical_width0;<br>
- unsigned height = mt->physical_height0;<br>
- /* Number of layers of array texture. */<br>
- unsigned depth = mt->physical_depth0;<br>
- unsigned tile_width, tile_height, bw, bh;<br>
-<br>
- if (mt->format == MESA_FORMAT_S_UINT8) {<br>
- bw = bh = 1;<br>
- /* W-tiled */<br>
- tile_width = 64;<br>
- tile_height = 64;<br>
- } else {<br>
- assert(_mesa_get_format_base_<wbr>format(mt->format) == GL_DEPTH_COMPONENT ||<br>
- _mesa_get_format_base_format(<wbr>mt->format) == GL_DEPTH_STENCIL);<br>
- /* Each 128-bit HiZ block corresponds to a region of of 8x4 depth<br>
- * samples. Each cache line in the Y-Tiled HiZ image contains 2x2 HiZ<br>
- * blocks. Therefore, each Y-tiled cache line corresponds to an 16x8<br>
- * region in the depth surface. Since we're representing it as<br>
- * RGBA_FLOAT32, the miptree calculations will think that each cache<br>
- * line is 1x4 pixels. Therefore, we need a scale-down factor of 16x2<br>
- * and a vertical alignment of 2.<br>
- */<br>
- mt->cpp = 16;<br>
- bw = 16;<br>
- bh = 2;<br>
- /* Y-tiled */<br>
- tile_width = 128 / mt->cpp;<br>
- tile_height = 32;<br>
- }<br>
-<br>
- mt->total_width = 0;<br>
- mt->total_height = 0;<br>
-<br>
- for (unsigned level = mt->first_level; level <= mt->last_level; level++) {<br>
- intel_miptree_set_level_info(<br>
- mt, level, x, y,<br>
- mt->target == GL_TEXTURE_3D ? minify(depth, level) : depth);<br>
-<br>
- const unsigned img_width = ALIGN(DIV_ROUND_UP(width, bw), mt->halign);<br>
- const unsigned img_height =<br>
- ALIGN(DIV_ROUND_UP(height, bh), mt->valign) * depth;<br>
-<br>
- mt->total_width = MAX2(mt->total_width, x + img_width);<br>
- mt->total_height = MAX2(mt->total_height, y + img_height);<br>
-<br>
- if (level == mt->first_level) {<br>
- y += ALIGN(img_height, tile_height);<br>
- } else {<br>
- x += ALIGN(img_width, tile_width);<br>
- }<br>
-<br>
- /* We only minify the width. We want qpitch to match for all miplevels<br>
- * because the hardware doesn't know we aren't on LOD0.<br>
- */<br>
- width = minify(width, 1);<br>
- }<br>
-}<br>
-<br>
-unsigned<br>
-brw_miptree_get_horizontal_<wbr>slice_pitch(const struct brw_context *brw,<br>
- const struct intel_mipmap_tree *mt,<br>
- unsigned level)<br>
-{<br>
- if ((brw->gen < 9 && mt->target == GL_TEXTURE_3D) ||<br>
- (brw->gen == 4 && mt->target == GL_TEXTURE_CUBE_MAP)) {<br>
- return ALIGN_NPOT(minify(mt-><wbr>physical_width0, level), mt->halign);<br>
- } else {<br>
- return 0;<br>
- }<br>
-}<br>
-<br>
-static unsigned<br>
-brw_miptree_get_vertical_<wbr>slice_pitch(const struct brw_context *brw,<br>
- const struct intel_mipmap_tree *mt,<br>
- unsigned level)<br>
-{<br>
- assert(mt->array_layout != GEN6_HIZ_STENCIL || brw->gen == 6);<br>
-<br>
- if (brw->gen >= 9) {<br>
- /* ALL_SLICES_AT_EACH_LOD isn't supported on Gen8+ but this code will<br>
- * effectively end up with a packed qpitch anyway whenever<br>
- * mt->first_level == mt->last_level.<br>
- */<br>
- assert(mt->array_layout != ALL_SLICES_AT_EACH_LOD);<br>
-<br>
- /* On Gen9 we can pick whatever qpitch we like as long as it's aligned<br>
- * to the vertical alignment so we don't need to add any extra rows.<br>
- */<br>
- unsigned qpitch = mt->total_height;<br>
-<br>
- /* If the surface might be used as a stencil buffer or HiZ buffer then<br>
- * it needs to be a multiple of 8.<br>
- */<br>
- const GLenum base_format = _mesa_get_format_base_format(<wbr>mt->format);<br>
- if (_mesa_is_depth_or_stencil_<wbr>format(base_format))<br>
- qpitch = ALIGN(qpitch, 8);<br>
-<br>
- /* 3D textures need to be aligned to the tile height. At this point we<br>
- * don't know which tiling will be used so let's just align it to 32<br>
- */<br>
- if (mt->target == GL_TEXTURE_3D)<br>
- qpitch = ALIGN(qpitch, 32);<br>
-<br>
- return qpitch;<br>
-<br>
- } else if (mt->target == GL_TEXTURE_3D ||<br>
- (brw->gen == 4 && mt->target == GL_TEXTURE_CUBE_MAP) ||<br>
- mt->array_layout == ALL_SLICES_AT_EACH_LOD) {<br>
- return ALIGN_NPOT(minify(mt-><wbr>physical_height0, level), mt->valign);<br>
-<br>
- } else if (mt->array_layout == GEN6_HIZ_STENCIL) {<br>
- /* For HiZ and stencil on Sandy Bridge, we don't minify the height. */<br>
- if (mt->format == MESA_FORMAT_S_UINT8) {<br>
- return ALIGN(mt->physical_height0, mt->valign);<br>
- } else {<br>
- /* HiZ has a vertical scale factor of 2. */<br>
- return ALIGN(DIV_ROUND_UP(mt-><wbr>physical_height0, 2), mt->valign);<br>
- }<br>
-<br>
- } else {<br>
- const unsigned h0 = ALIGN_NPOT(mt->physical_<wbr>height0, mt->valign);<br>
- const unsigned h1 = ALIGN_NPOT(minify(mt-><wbr>physical_height0, 1), mt->valign);<br>
-<br>
- return h0 + h1 + (brw->gen >= 7 ? 12 : 11) * mt->valign;<br>
- }<br>
-}<br>
-<br>
-static void<br>
-align_cube(struct intel_mipmap_tree *mt)<br>
-{<br>
- /* The 965's sampler lays cachelines out according to how accesses<br>
- * in the texture surfaces run, so they may be "vertical" through<br>
- * memory. As a result, the docs say in Surface Padding Requirements:<br>
- * Sampling Engine Surfaces that two extra rows of padding are required.<br>
- */<br>
- if (mt->target == GL_TEXTURE_CUBE_MAP)<br>
- mt->total_height += 2;<br>
-}<br>
-<br>
-bool<br>
-gen9_use_linear_1d_layout(<wbr>const struct brw_context *brw,<br>
- const struct intel_mipmap_tree *mt)<br>
-{<br>
- /* On Gen9+ the mipmap levels of a 1D surface are all laid out in a<br>
- * horizontal line. This isn't done for depth/stencil buffers however<br>
- * because those will be using a tiled layout<br>
- */<br>
- if (brw->gen >= 9 &&<br>
- (mt->target == GL_TEXTURE_1D ||<br>
- mt->target == GL_TEXTURE_1D_ARRAY)) {<br>
- GLenum base_format = _mesa_get_format_base_format(<wbr>mt->format);<br>
-<br>
- if (base_format != GL_DEPTH_COMPONENT &&<br>
- base_format != GL_DEPTH_STENCIL &&<br>
- base_format != GL_STENCIL_INDEX)<br>
- return true;<br>
- }<br>
-<br>
- return false;<br>
-}<br>
-<br>
-static void<br>
-brw_miptree_layout_texture_<wbr>array(struct brw_context *brw,<br>
- struct intel_mipmap_tree *mt)<br>
-{<br>
- unsigned height = mt->physical_height0;<br>
- bool layout_1d = gen9_use_linear_1d_layout(brw, mt);<br>
- int physical_qpitch;<br>
-<br>
- if (layout_1d)<br>
- gen9_miptree_layout_1d(mt);<br>
- else if (mt->array_layout == GEN6_HIZ_STENCIL)<br>
- brw_miptree_layout_gen6_hiz_<wbr>stencil(mt);<br>
- else<br>
- brw_miptree_layout_2d(mt);<br>
-<br>
- if (layout_1d) {<br>
- physical_qpitch = 1;<br>
- /* When using the horizontal layout the qpitch specifies the distance in<br>
- * pixels between array slices. The total_width is forced to be a<br>
- * multiple of the horizontal alignment in brw_miptree_layout_1d (in<br>
- * this case it's always 64). The vertical alignment is ignored.<br>
- */<br>
- mt->qpitch = mt->total_width;<br>
- } else {<br>
- mt->qpitch = brw_miptree_get_vertical_<wbr>slice_pitch(brw, mt, 0);<br>
- /* Unlike previous generations the qpitch is a multiple of the<br>
- * compressed block size on Gen9 so physical_qpitch matches mt->qpitch.<br>
- */<br>
- physical_qpitch = (mt->compressed && brw->gen < 9 ? mt->qpitch / 4 :<br>
- mt->qpitch);<br>
- }<br>
-<br>
- for (unsigned level = mt->first_level; level <= mt->last_level; level++) {<br>
- unsigned img_height;<br>
- img_height = ALIGN_NPOT(height, mt->valign);<br>
- if (mt->compressed)<br>
- img_height /= mt->valign;<br>
-<br>
- for (unsigned q = 0; q < mt->level[level].depth; q++) {<br>
- if (mt->array_layout == ALL_SLICES_AT_EACH_LOD) {<br>
- intel_miptree_set_image_<wbr>offset(mt, level, q, 0, q * img_height);<br>
- } else {<br>
- intel_miptree_set_image_<wbr>offset(mt, level, q, 0, q * physical_qpitch);<br>
- }<br>
- }<br>
- height = minify(height, 1);<br>
- }<br>
- if (mt->array_layout == ALL_LOD_IN_EACH_SLICE)<br>
- mt->total_height = physical_qpitch * mt->physical_depth0;<br>
-<br>
- align_cube(mt);<br>
-}<br>
-<br>
-static void<br>
-brw_miptree_layout_texture_<wbr>3d(struct brw_context *brw,<br>
- struct intel_mipmap_tree *mt)<br>
-{<br>
- mt->total_width = 0;<br>
- mt->total_height = 0;<br>
-<br>
- unsigned ysum = 0;<br>
- unsigned bh, bw;<br>
-<br>
- _mesa_get_format_block_size(<wbr>mt->format, &bw, &bh);<br>
-<br>
- for (unsigned level = mt->first_level; level <= mt->last_level; level++) {<br>
- unsigned WL = MAX2(mt->physical_width0 >> level, 1);<br>
- unsigned HL = MAX2(mt->physical_height0 >> level, 1);<br>
- unsigned DL = MAX2(mt->physical_depth0 >> level, 1);<br>
- unsigned wL = ALIGN_NPOT(WL, mt->halign);<br>
- unsigned hL = ALIGN_NPOT(HL, mt->valign);<br>
-<br>
- if (mt->target == GL_TEXTURE_CUBE_MAP)<br>
- DL = 6;<br>
-<br>
- intel_miptree_set_level_info(<wbr>mt, level, 0, 0, DL);<br>
-<br>
- for (unsigned q = 0; q < DL; q++) {<br>
- unsigned x = (q % (1 << level)) * wL;<br>
- unsigned y = ysum + (q >> level) * hL;<br>
-<br>
- intel_miptree_set_image_<wbr>offset(mt, level, q, x / bw, y / bh);<br>
- mt->total_width = MAX2(mt->total_width, (x + wL) / bw);<br>
- mt->total_height = MAX2(mt->total_height, (y + hL) / bh);<br>
- }<br>
-<br>
- ysum += ALIGN(DL, 1 << level) / (1 << level) * hL;<br>
- }<br>
-<br>
- align_cube(mt);<br>
-}<br>
-<br>
-/**<br>
- * \brief Helper function for intel_miptree_create().<br>
- */<br>
-static enum isl_tiling<br>
-brw_miptree_choose_tiling(<wbr>struct brw_context *brw,<br>
- const struct intel_mipmap_tree *mt,<br>
- uint32_t layout_flags)<br>
-{<br>
- if (mt->format == MESA_FORMAT_S_UINT8) {<br>
- /* The stencil buffer is W tiled. However, we request from the kernel a<br>
- * non-tiled buffer because the GTT is incapable of W fencing.<br>
- */<br>
- return ISL_TILING_LINEAR;<br>
- }<br>
-<br>
- /* Do not support changing the tiling for miptrees with pre-allocated BOs. */<br>
- assert((layout_flags & MIPTREE_LAYOUT_FOR_BO) == 0);<br>
-<br>
- /* Some usages may want only one type of tiling, like depth miptrees (Y<br>
- * tiled), or temporary BOs for uploading data once (linear).<br>
- */<br>
- switch (layout_flags & MIPTREE_LAYOUT_TILING_ANY) {<br>
- case MIPTREE_LAYOUT_TILING_ANY:<br>
- break;<br>
- case MIPTREE_LAYOUT_TILING_Y:<br>
- return ISL_TILING_Y0;<br>
- case MIPTREE_LAYOUT_TILING_NONE:<br>
- return ISL_TILING_LINEAR;<br>
- }<br>
-<br>
- if (mt->surf.samples > 1) {<br>
- /* From p82 of the Sandy Bridge PRM, dw3[1] of SURFACE_STATE ("Tiled<br>
- * Surface"):<br>
- *<br>
- * [DevSNB+]: For multi-sample render targets, this field must be<br>
- * 1. MSRTs can only be tiled.<br>
- *<br>
- * Our usual reason for preferring X tiling (fast blits using the<br>
- * blitting engine) doesn't apply to MSAA, since we'll generally be<br>
- * downsampling or upsampling when blitting between the MSAA buffer<br>
- * and another buffer, and the blitting engine doesn't support that.<br>
- * So use Y tiling, since it makes better use of the cache.<br>
- */<br>
- return ISL_TILING_Y0;<br>
- }<br>
-<br>
- GLenum base_format = _mesa_get_format_base_format(<wbr>mt->format);<br>
- if (base_format == GL_DEPTH_COMPONENT ||<br>
- base_format == GL_DEPTH_STENCIL_EXT)<br>
- return ISL_TILING_Y0;<br>
-<br>
- /* 1D textures (and 1D array textures) don't get any benefit from tiling,<br>
- * in fact it leads to a less efficient use of memory space and bandwidth<br>
- * due to tile alignment.<br>
- */<br>
- if (mt->logical_height0 == 1)<br>
- return ISL_TILING_LINEAR;<br>
-<br>
- int minimum_pitch = mt->total_width * mt->cpp;<br>
-<br>
- /* If the width is much smaller than a tile, don't bother tiling. */<br>
- if (minimum_pitch < 64)<br>
- return ISL_TILING_LINEAR;<br>
-<br>
- if (ALIGN(minimum_pitch, 512) >= 32768) {<br>
- perf_debug("%dx%d miptree too large to blit, falling back to untiled",<br>
- mt->total_width, mt->total_height);<br>
- return ISL_TILING_LINEAR;<br>
- }<br>
-<br>
- /* Pre-gen6 doesn't have BLORP to handle Y-tiling, so use X-tiling. */<br>
- if (brw->gen < 6)<br>
- return ISL_TILING_X;<br>
-<br>
- /* From the Sandybridge PRM, Volume 1, Part 2, page 32:<br>
- * "NOTE: 128BPE Format Color Buffer ( render target ) MUST be either TileX<br>
- * or Linear."<br>
- * 128 bits per pixel translates to 16 bytes per pixel. This is necessary<br>
- * all the way back to 965, but is permitted on Gen7+.<br>
- */<br>
- if (brw->gen < 7 && mt->cpp >= 16)<br>
- return ISL_TILING_X;<br>
-<br>
- /* From the Ivy Bridge PRM, Vol4 Part1 2.12.2.1 (SURFACE_STATE for most<br>
- * messages), on p64, under the heading "Surface Vertical Alignment":<br>
- *<br>
- * This field must be set to VALIGN_4 for all tiled Y Render Target<br>
- * surfaces.<br>
- *<br>
- * So if the surface is renderable and uses a vertical alignment of 2,<br>
- * force it to be X tiled. This is somewhat conservative (it's possible<br>
- * that the client won't ever render to this surface), but it's difficult<br>
- * to know that ahead of time. And besides, since we use a vertical<br>
- * alignment of 4 as often as we can, this shouldn't happen very often.<br>
- */<br>
- if (brw->gen == 7 && mt->valign == 2 &&<br>
- brw->mesa_format_supports_<wbr>render[mt->format]) {<br>
- return ISL_TILING_X;<br>
- }<br>
-<br>
- return ISL_TILING_Y0;<br>
-}<br>
-<br>
-static void<br>
-intel_miptree_set_total_<wbr>width_height(struct brw_context *brw,<br>
- struct intel_mipmap_tree *mt)<br>
-{<br>
- switch (mt->target) {<br>
- case GL_TEXTURE_CUBE_MAP:<br>
- if (brw->gen == 4) {<br>
- /* Gen4 stores cube maps as 3D textures. */<br>
- assert(mt->physical_depth0 == 6);<br>
- brw_miptree_layout_texture_3d(<wbr>brw, mt);<br>
- } else {<br>
- /* All other hardware stores cube maps as 2D arrays. */<br>
- brw_miptree_layout_texture_<wbr>array(brw, mt);<br>
- }<br>
- break;<br>
-<br>
- case GL_TEXTURE_3D:<br>
- if (brw->gen >= 9)<br>
- brw_miptree_layout_texture_<wbr>array(brw, mt);<br>
- else<br>
- brw_miptree_layout_texture_3d(<wbr>brw, mt);<br>
- break;<br>
-<br>
- case GL_TEXTURE_1D_ARRAY:<br>
- case GL_TEXTURE_2D_ARRAY:<br>
- case GL_TEXTURE_2D_MULTISAMPLE_<wbr>ARRAY:<br>
- case GL_TEXTURE_CUBE_MAP_ARRAY:<br>
- brw_miptree_layout_texture_<wbr>array(brw, mt);<br>
- break;<br>
-<br>
- default:<br>
- switch (mt->surf.msaa_layout) {<br>
- case ISL_MSAA_LAYOUT_ARRAY:<br>
- brw_miptree_layout_texture_<wbr>array(brw, mt);<br>
- break;<br>
- case ISL_MSAA_LAYOUT_NONE:<br>
- case ISL_MSAA_LAYOUT_INTERLEAVED:<br>
- if (gen9_use_linear_1d_layout(<wbr>brw, mt))<br>
- gen9_miptree_layout_1d(mt);<br>
- else if (mt->array_layout == GEN6_HIZ_STENCIL)<br>
- brw_miptree_layout_gen6_hiz_<wbr>stencil(mt);<br>
- else<br>
- brw_miptree_layout_2d(mt);<br>
- break;<br>
- }<br>
- break;<br>
- }<br>
-<br>
- DBG("%s: %dx%dx%d\n", __func__,<br>
- mt->total_width, mt->total_height, mt->cpp);<br>
-}<br>
-<br>
-static void<br>
-intel_miptree_set_alignment(<wbr>struct brw_context *brw,<br>
- struct intel_mipmap_tree *mt,<br>
- uint32_t layout_flags)<br>
-{<br>
- /**<br>
- * From the "Alignment Unit Size" section of various specs, namely:<br>
- * - Gen3 Spec: "Memory Data Formats" Volume, Section 1.20.1.4<br>
- * - i965 and G45 PRMs: Volume 1, Section 6.17.3.4.<br>
- * - Ironlake and Sandybridge PRMs: Volume 1, Part 1, Section 7.18.3.4<br>
- * - BSpec (for Ivybridge and slight variations in separate stencil)<br>
- */<br>
-<br>
- if (mt->array_layout == GEN6_HIZ_STENCIL) {<br>
- /* On gen6, we use GEN6_HIZ_STENCIL for stencil/hiz because the<br>
- * hardware doesn't support multiple mip levels on stencil/hiz.<br>
- *<br>
- * PRM Vol 2, Part 1, 7.5.3 Hierarchical Depth Buffer:<br>
- * "The hierarchical depth buffer does not support the LOD field"<br>
- *<br>
- * PRM Vol 2, Part 1, 7.5.4.1 Separate Stencil Buffer:<br>
- * "The stencil depth buffer does not support the LOD field"<br>
- */<br>
- if (mt->format == MESA_FORMAT_S_UINT8) {<br>
- /* Stencil uses W tiling, so we force W tiling alignment for the<br>
- * ALL_SLICES_AT_EACH_LOD miptree layout.<br>
- */<br>
- mt->halign = 4;<br>
- mt->valign = 2;<br>
- assert((layout_flags & MIPTREE_LAYOUT_FORCE_HALIGN16) == 0);<br>
- } else {<br>
- /* See brw_miptree_layout_gen6_hiz_<wbr>stencil() */<br>
- mt->halign = 1;<br>
- mt->valign = 2;<br>
- }<br>
- } else if (mt->compressed) {<br>
- /* The hardware alignment requirements for compressed textures<br>
- * happen to match the block boundaries.<br>
- */<br>
- _mesa_get_format_block_size(<wbr>mt->format, &mt->halign, &mt->valign);<br>
-<br>
- /* On Gen9+ we can pick our own alignment for compressed textures but it<br>
- * has to be a multiple of the block size. The minimum alignment we can<br>
- * pick is 4 so we effectively have to align to 4 times the block<br>
- * size<br>
- */<br>
- if (brw->gen >= 9) {<br>
- mt->halign *= 4;<br>
- mt->valign *= 4;<br>
- }<br>
- } else if (mt->format == MESA_FORMAT_S_UINT8) {<br>
- mt->halign = 8;<br>
- mt->valign = brw->gen >= 7 ? 8 : 4;<br>
- } else {<br>
- mt->halign =<br>
- intel_horizontal_texture_<wbr>alignment_unit(brw, mt, layout_flags);<br>
- mt->valign = intel_vertical_texture_<wbr>alignment_unit(brw, mt);<br>
- }<br>
-}<br>
-<br>
-bool<br>
-brw_miptree_layout(struct brw_context *brw,<br>
- struct intel_mipmap_tree *mt,<br>
- uint32_t layout_flags)<br>
-{<br>
- intel_miptree_set_alignment(<wbr>brw, mt, layout_flags);<br>
- intel_miptree_set_total_width_<wbr>height(brw, mt);<br>
-<br>
- if (!mt->total_width || !mt->total_height)<br>
- return false;<br>
-<br>
- /* On Gen9+ the alignment values are expressed in multiples of the block<br>
- * size<br>
- */<br>
- if (brw->gen >= 9) {<br>
- unsigned int i, j;<br>
- _mesa_get_format_block_size(<wbr>mt->format, &i, &j);<br>
- mt->halign /= i;<br>
- mt->valign /= j;<br>
- }<br>
-<br>
- if ((layout_flags & MIPTREE_LAYOUT_FOR_BO) == 0)<br>
- mt->surf.tiling = brw_miptree_choose_tiling(brw, mt, layout_flags);<br>
-<br>
- return true;<br>
-}<br>
-<br>
diff --git a/src/mesa/drivers/dri/i965/<wbr>brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/<wbr>brw_wm_surface_state.c<br>
index d9daa8ec18..b3f0d73ecc 100644<br>
--- a/src/mesa/drivers/dri/i965/<wbr>brw_wm_surface_state.c<br>
+++ b/src/mesa/drivers/dri/i965/<wbr>brw_wm_surface_state.c<br>
@@ -80,15 +80,7 @@ get_isl_surf(struct brw_context *brw, struct intel_mipmap_tree *mt,<br>
uint32_t *tile_x, uint32_t *tile_y,<br>
uint32_t *offset, struct isl_surf *surf)<br>
{<br>
- if (mt->surf.size > 0) {<br>
- *surf = mt->surf;<br>
- } else {<br>
- intel_miptree_get_isl_surf(<wbr>brw, mt, surf);<br>
-<br>
- surf->dim = get_isl_surf_dim(target);<br>
- }<br>
-<br>
- assert(mt->array_layout != GEN6_HIZ_STENCIL);<br>
+ *surf = mt->surf;<br>
<br>
const enum isl_dim_layout dim_layout =<br>
get_isl_dim_layout(&brw-><wbr>screen->devinfo, mt->surf.tiling, target);<br>
@@ -561,12 +553,10 @@ brw_update_texture_surface(<wbr>struct gl_context *ctx,<br>
unsigned view_num_layers;<br>
if (obj->Immutable && obj->Target != GL_TEXTURE_3D) {<br>
view_num_layers = obj->NumLayers;<br>
- } else if (mt->surf.size > 0) {<br>
+ } else {<br>
view_num_layers = mt->surf.dim == ISL_SURF_DIM_3D ?<br>
mt->surf.logical_level0_px.<wbr>depth :<br>
mt->surf.logical_level0_px.<wbr>array_len;<br>
- } else {<br>
- view_num_layers = mt->logical_depth0;<br>
}<br>
<br>
/* Handling GL_ALPHA as a surface format override breaks 1.30+ style<br>
@@ -1663,14 +1653,9 @@ get_image_num_layers(const struct intel_mipmap_tree *mt, GLenum target,<br>
if (target == GL_TEXTURE_CUBE_MAP)<br>
return 6;<br>
<br>
- if (mt->surf.size > 0) {<br>
- return target == GL_TEXTURE_3D ?<br>
- minify(mt->surf.logical_<wbr>level0_px.depth, level) :<br>
- mt->surf.logical_level0_px.<wbr>array_len;<br>
- }<br>
-<br>
return target == GL_TEXTURE_3D ?<br>
- minify(mt->logical_depth0, level) : mt->logical_depth0;<br>
+ minify(mt->surf.logical_<wbr>level0_px.depth, level) :<br>
+ mt->surf.logical_level0_px.<wbr>array_len;<br>
}<br>
<br>
static void<br>
diff --git a/src/mesa/drivers/dri/i965/<wbr>gen6_depth_state.c b/src/mesa/drivers/dri/i965/<wbr>gen6_depth_state.c<br>
index 3e3d2c629b..cd0423913c 100644<br>
--- a/src/mesa/drivers/dri/i965/<wbr>gen6_depth_state.c<br>
+++ b/src/mesa/drivers/dri/i965/<wbr>gen6_depth_state.c<br>
@@ -91,8 +91,7 @@ gen6_emit_depth_stencil_hiz(<wbr>struct brw_context *brw,<br>
break;<br>
case GL_TEXTURE_3D:<br>
assert(mt);<br>
- depth = mt->surf.size > 0 ? mt->surf.logical_level0_px.<wbr>depth :<br>
- MAX2(mt->logical_depth0, 1);<br>
+ depth = mt->surf.logical_level0_px.<wbr>depth;<br>
/* fallthrough */<br>
default:<br>
surftype = translate_tex_target(gl_<wbr>target);<br>
@@ -103,12 +102,9 @@ gen6_emit_depth_stencil_hiz(<wbr>struct brw_context *brw,<br>
<br>
lod = irb ? irb->mt_level - irb->mt->first_level : 0;<br>
<br>
- if (mt && mt->surf.size > 0) {<br>
+ if (mt) {<br>
width = mt->surf.logical_level0_px.<wbr>width;<br>
height = mt->surf.logical_level0_px.<wbr>height;<br>
- } else if (mt) {<br>
- width = mt->logical_width0;<br>
- height = mt->logical_height0;<br>
}<br>
<br>
BEGIN_BATCH(7);<br>
diff --git a/src/mesa/drivers/dri/i965/<wbr>gen7_misc_state.c b/src/mesa/drivers/dri/i965/<wbr>gen7_misc_state.c<br>
index c0cb7470bf..1a9e645084 100644<br>
--- a/src/mesa/drivers/dri/i965/<wbr>gen7_misc_state.c<br>
+++ b/src/mesa/drivers/dri/i965/<wbr>gen7_misc_state.c<br>
@@ -83,8 +83,7 @@ gen7_emit_depth_stencil_hiz(<wbr>struct brw_context *brw,<br>
break;<br>
case GL_TEXTURE_3D:<br>
assert(mt);<br>
- depth = mt->surf.size > 0 ? mt->surf.logical_level0_px.<wbr>depth :<br>
- MAX2(mt->logical_depth0, 1);<br>
+ depth = mt->surf.logical_level0_px.<wbr>depth;<br>
/* fallthrough */<br>
default:<br>
surftype = translate_tex_target(gl_<wbr>target);<br>
@@ -95,12 +94,9 @@ gen7_emit_depth_stencil_hiz(<wbr>struct brw_context *brw,<br>
<br>
lod = irb ? irb->mt_level - irb->mt->first_level : 0;<br>
<br>
- if (mt && mt->surf.size > 0) {<br>
+ if (mt) {<br>
width = mt->surf.logical_level0_px.<wbr>width;<br>
height = mt->surf.logical_level0_px.<wbr>height;<br>
- } else if (mt) {<br>
- width = mt->logical_width0;<br>
- height = mt->logical_height0;<br>
}<br>
<br>
/* _NEW_DEPTH, _NEW_STENCIL, _NEW_BUFFERS */<br>
diff --git a/src/mesa/drivers/dri/i965/<wbr>gen8_depth_state.c b/src/mesa/drivers/dri/i965/<wbr>gen8_depth_state.c<br>
index 5cee93ade0..429c4b074b 100644<br>
--- a/src/mesa/drivers/dri/i965/<wbr>gen8_depth_state.c<br>
+++ b/src/mesa/drivers/dri/i965/<wbr>gen8_depth_state.c<br>
@@ -176,8 +176,7 @@ gen8_emit_depth_stencil_hiz(<wbr>struct brw_context *brw,<br>
break;<br>
case GL_TEXTURE_3D:<br>
assert(mt);<br>
- depth = mt->surf.size > 0 ? mt->surf.logical_level0_px.<wbr>depth :<br>
- MAX2(mt->logical_depth0, 1);<br>
+ depth = mt->surf.logical_level0_px.<wbr>depth;<br>
surftype = translate_tex_target(gl_<wbr>target);<br>
break;<br>
case GL_TEXTURE_1D_ARRAY:<br>
@@ -200,12 +199,9 @@ gen8_emit_depth_stencil_hiz(<wbr>struct brw_context *brw,<br>
<br>
lod = irb ? irb->mt_level - irb->mt->first_level : 0;<br>
<br>
- if (mt && mt->surf.size > 0) {<br>
+ if (mt) {<br>
width = mt->surf.logical_level0_px.<wbr>width;<br>
height = mt->surf.logical_level0_px.<wbr>height;<br>
- } else if (mt) {<br>
- width = mt->logical_width0;<br>
- height = mt->logical_height0;<br>
}<br>
<br>
emit_depth_packets(brw, depth_mt, brw_depthbuffer_format(brw), surftype,<br>
diff --git a/src/mesa/drivers/dri/i965/<wbr>intel_blit.c b/src/mesa/drivers/dri/i965/<wbr>intel_blit.c<br>
index 68e9c1ad16..eca8736804 100644<br>
--- a/src/mesa/drivers/dri/i965/<wbr>intel_blit.c<br>
+++ b/src/mesa/drivers/dri/i965/<wbr>intel_blit.c<br>
@@ -171,12 +171,12 @@ get_blit_intratile_offset_el(<wbr>const struct brw_context *brw,<br>
uint32_t *x_offset_el,<br>
uint32_t *y_offset_el)<br>
{<br>
- enum isl_tiling tiling = intel_miptree_get_isl_tiling(<wbr>mt);<br>
- isl_tiling_get_intratile_<wbr>offset_el(tiling, mt->cpp * 8, mt->surf.row_pitch,<br>
+ isl_tiling_get_intratile_<wbr>offset_el(mt->surf.tiling,<br>
+ mt->cpp * 8, mt->surf.row_pitch,<br>
total_x_offset_el, total_y_offset_el,<br>
base_address_offset,<br>
x_offset_el, y_offset_el);<br>
- if (tiling == ISL_TILING_LINEAR) {<br>
+ if (mt->surf.tiling == ISL_TILING_LINEAR) {<br>
/* From the Broadwell PRM docs for XY_SRC_COPY_BLT::<wbr>SourceBaseAddress:<br>
*<br>
* "Base address of the destination surface: X=0, Y=0. Lower 32bits<br>
@@ -329,14 +329,12 @@ intel_miptree_blit(struct brw_context *brw,<br>
intel_miptree_access_raw(brw, dst_mt, dst_level, dst_slice, true);<br>
<br>
if (src_flip) {<br>
- const unsigned h0 = src_mt->surf.size > 0 ?<br>
- src_mt->surf.phys_level0_sa.<wbr>height : src_mt->physical_height0;<br>
+ const unsigned h0 = src_mt->surf.phys_level0_sa.<wbr>height;<br>
src_y = minify(h0, src_level - src_mt->first_level) - src_y - height;<br>
}<br>
<br>
if (dst_flip) {<br>
- const unsigned h0 = dst_mt->surf.size > 0 ?<br>
- dst_mt->surf.phys_level0_sa.<wbr>height : dst_mt->physical_height0;<br>
+ const unsigned h0 = dst_mt->surf.phys_level0_sa.<wbr>height;<br>
dst_y = minify(h0, dst_level - dst_mt->first_level) - dst_y - height;<br>
}<br>
<br>
@@ -407,21 +405,12 @@ intel_miptree_copy(struct brw_context *brw,<br>
assert(src_x % bw == 0);<br>
assert(src_y % bh == 0);<br>
<br>
- if (src_mt->surf.size > 0) {<br>
- assert(src_width % bw == 0 ||<br>
- src_x + src_width ==<br>
- minify(src_mt->surf.logical_<wbr>level0_px.width, src_level));<br>
- assert(src_height % bh == 0 ||<br>
- src_y + src_height ==<br>
- minify(src_mt->surf.logical_<wbr>level0_px.height, src_level));<br>
- } else {<br>
- assert(src_width % bw == 0 ||<br>
- src_x + src_width ==<br>
- minify(src_mt->logical_width0, src_level));<br>
- assert(src_height % bh == 0 ||<br>
- src_y + src_height ==<br>
- minify(src_mt->logical_<wbr>height0, src_level));<br>
- }<br>
+ assert(src_width % bw == 0 ||<br>
+ src_x + src_width ==<br>
+ minify(src_mt->surf.logical_<wbr>level0_px.width, src_level));<br>
+ assert(src_height % bh == 0 ||<br>
+ src_y + src_height ==<br>
+ minify(src_mt->surf.logical_<wbr>level0_px.height, src_level));<br>
<br>
src_x /= (int)bw;<br>
src_y /= (int)bh;<br>
diff --git a/src/mesa/drivers/dri/i965/<wbr>intel_fbo.c b/src/mesa/drivers/dri/i965/<wbr>intel_fbo.c<br>
index bcb8d8039d..9e27593c0c 100644<br>
--- a/src/mesa/drivers/dri/i965/<wbr>intel_fbo.c<br>
+++ b/src/mesa/drivers/dri/i965/<wbr>intel_fbo.c<br>
@@ -532,19 +532,14 @@ intel_renderbuffer_update_<wbr>wrapper(struct brw_context *brw,<br>
irb->mt_level = level;<br>
irb->mt_layer = layer;<br>
<br>
- const unsigned layer_multiplier =<br>
- mt->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY ? mt->surf.samples : 1;<br>
-<br>
if (!layered) {<br>
irb->layer_count = 1;<br>
} else if (mt->target != GL_TEXTURE_3D && image->TexObject->NumLayers > 0) {<br>
irb->layer_count = image->TexObject->NumLayers;<br>
- } else if (mt->surf.size > 0) {<br>
+ } else {<br>
irb->layer_count = mt->surf.dim == ISL_SURF_DIM_3D ?<br>
minify(mt->surf.logical_<wbr>level0_px.depth, level) :<br>
mt->surf.logical_level0_px.<wbr>array_len;<br>
- } else {<br>
- irb->layer_count = mt->level[level].depth / layer_multiplier;<br>
}<br>
<br>
intel_miptree_reference(&irb-><wbr>mt, mt);<br>
@@ -660,32 +655,17 @@ intel_validate_framebuffer(<wbr>struct gl_context *ctx, struct gl_framebuffer *fb)<br>
<br>
if (depth_mt && stencil_mt) {<br>
if (brw->gen >= 6) {<br>
- unsigned d_width, d_height, d_depth;<br>
- unsigned s_width, s_height, s_depth;<br>
-<br>
- if (depth_mt->surf.size > 0) {<br>
- d_width = depth_mt->surf.phys_level0_sa.<wbr>width;<br>
- d_height = depth_mt->surf.phys_level0_sa.<wbr>height;<br>
- d_depth = depth_mt->surf.dim == ISL_SURF_DIM_3D ?<br>
- depth_mt->surf.phys_level0_sa.<wbr>depth :<br>
- depth_mt->surf.phys_level0_sa.<wbr>array_len;<br>
- } else {<br>
- d_width = depth_mt->physical_width0;<br>
- d_height = depth_mt->physical_height0;<br>
- d_depth = depth_mt->physical_depth0;<br>
- }<br>
-<br>
- if (stencil_mt->surf.size > 0) {<br>
- s_width = stencil_mt->surf.phys_level0_<wbr>sa.width;<br>
- s_height = stencil_mt->surf.phys_level0_<wbr>sa.height;<br>
- s_depth = stencil_mt->surf.dim == ISL_SURF_DIM_3D ?<br>
- stencil_mt->surf.phys_level0_<wbr>sa.depth :<br>
- stencil_mt->surf.phys_level0_<wbr>sa.array_len;<br>
- } else {<br>
- s_width = stencil_mt->physical_width0;<br>
- s_height = stencil_mt->physical_height0;<br>
- s_depth = stencil_mt->physical_depth0;<br>
- }<br>
+ const unsigned d_width = depth_mt->surf.phys_level0_sa.<wbr>width;<br>
+ const unsigned d_height = depth_mt->surf.phys_level0_sa.<wbr>height;<br>
+ const unsigned d_depth = depth_mt->surf.dim == ISL_SURF_DIM_3D ?<br>
+ depth_mt->surf.phys_level0_sa.<wbr>depth :<br>
+ depth_mt->surf.phys_level0_sa.<wbr>array_len;<br>
+<br>
+ const unsigned s_width = stencil_mt->surf.phys_level0_<wbr>sa.width;<br>
+ const unsigned s_height = stencil_mt->surf.phys_level0_<wbr>sa.height;<br>
+ const unsigned s_depth = stencil_mt->surf.dim == ISL_SURF_DIM_3D ?<br>
+ stencil_mt->surf.phys_level0_<wbr>sa.depth :<br>
+ stencil_mt->surf.phys_level0_<wbr>sa.array_len;<br>
<br>
/* For gen >= 6, we are using the lod/minimum-array-element fields<br>
* and supporting layered rendering. This means that we must restrict<br>
diff --git a/src/mesa/drivers/dri/i965/<wbr>intel_mipmap_tree.c b/src/mesa/drivers/dri/i965/<wbr>intel_mipmap_tree.c<br>
index af5d37bc47..3ab86e31f4 100644<br>
--- a/src/mesa/drivers/dri/i965/<wbr>intel_mipmap_tree.c<br>
+++ b/src/mesa/drivers/dri/i965/<wbr>intel_mipmap_tree.c<br>
@@ -97,29 +97,6 @@ is_mcs_supported(const struct brw_context *brw, mesa_format format,<br>
}<br>
}<br>
<br>
-/**<br>
- * Determine which MSAA layout should be used by the MSAA surface being<br>
- * created, based on the chip generation and the surface type.<br>
- */<br>
-static enum isl_msaa_layout<br>
-compute_msaa_layout(struct brw_context *brw, mesa_format format,<br>
- uint32_t layout_flags)<br>
-{<br>
- /* Prior to Gen7, all MSAA surfaces used IMS layout. */<br>
- if (brw->gen < 7)<br>
- return ISL_MSAA_LAYOUT_INTERLEAVED;<br>
-<br>
- /* In Gen7, IMS layout is only used for depth and stencil buffers. */<br>
- switch (_mesa_get_format_base_format(<wbr>format)) {<br>
- case GL_DEPTH_COMPONENT:<br>
- case GL_STENCIL_INDEX:<br>
- case GL_DEPTH_STENCIL:<br>
- return ISL_MSAA_LAYOUT_INTERLEAVED;<br>
- default:<br>
- return ISL_MSAA_LAYOUT_ARRAY;<br>
- }<br>
-}<br>
-<br>
static bool<br>
intel_tiling_supports_ccs(<wbr>const struct brw_context *brw,<br>
enum isl_tiling tiling)<br>
@@ -345,222 +322,6 @@ needs_separate_stencil(const struct brw_context *brw,<br>
}<br>
<br>
/**<br>
- * @param for_bo Indicates that the caller is<br>
- * intel_miptree_create_for_bo(). If true, then do not create<br>
- * \c stencil_mt.<br>
- */<br>
-static struct intel_mipmap_tree *<br>
-intel_miptree_create_layout(<wbr>struct brw_context *brw,<br>
- GLenum target,<br>
- mesa_format format,<br>
- GLuint first_level,<br>
- GLuint last_level,<br>
- GLuint width0,<br>
- GLuint height0,<br>
- GLuint depth0,<br>
- GLuint num_samples,<br>
- uint32_t layout_flags)<br>
-{<br>
- assert(num_samples > 0);<br>
-<br>
- struct intel_mipmap_tree *mt = calloc(sizeof(*mt), 1);<br>
- if (!mt)<br>
- return NULL;<br>
-<br>
- DBG("%s target %s format %s level %d..%d slices %d <-- %p\n", __func__,<br>
- _mesa_enum_to_string(target),<br>
- _mesa_get_format_name(format),<br>
- first_level, last_level, depth0, mt);<br>
-<br>
- if (target == GL_TEXTURE_1D_ARRAY)<br>
- assert(height0 == 1);<br>
-<br>
- mt->target = target;<br>
- mt->format = format;<br>
- mt->first_level = first_level;<br>
- mt->last_level = last_level;<br>
- mt->logical_width0 = width0;<br>
- mt->logical_height0 = height0;<br>
- mt->logical_depth0 = depth0;<br>
- mt->is_scanout = (layout_flags & MIPTREE_LAYOUT_FOR_SCANOUT) != 0;<br>
- mt->aux_usage = ISL_AUX_USAGE_NONE;<br>
- mt->supports_fast_clear = false;<br>
- mt->aux_state = NULL;<br>
- mt->cpp = _mesa_get_format_bytes(format)<wbr>;<br>
- mt->surf.samples = num_samples;<br>
- mt->compressed = _mesa_is_format_compressed(<wbr>format);<br>
- mt->surf.msaa_layout = ISL_MSAA_LAYOUT_NONE;<br>
- mt->refcount = 1;<br>
-<br>
- if (brw->gen == 6 && format == MESA_FORMAT_S_UINT8)<br>
- layout_flags |= MIPTREE_LAYOUT_GEN6_HIZ_<wbr>STENCIL;<br>
-<br>
- int depth_multiply = 1;<br>
- if (num_samples > 1) {<br>
- /* Adjust width/height/depth for MSAA */<br>
- mt->surf.msaa_layout = compute_msaa_layout(brw, format, layout_flags);<br>
- if (mt->surf.msaa_layout == ISL_MSAA_LAYOUT_INTERLEAVED) {<br>
- /* From the Ivybridge PRM, Volume 1, Part 1, page 108:<br>
- * "If the surface is multisampled and it is a depth or stencil<br>
- * surface or Multisampled Surface StorageFormat in SURFACE_STATE is<br>
- * MSFMT_DEPTH_STENCIL, WL and HL must be adjusted as follows before<br>
- * proceeding:<br>
- *<br>
- * +-----------------------------<wbr>------------------------------<wbr>-----+<br>
- * | Num Multisamples | W_l = | H_l = |<br>
- * +-----------------------------<wbr>------------------------------<wbr>-----+<br>
- * | 2 | ceiling(W_l / 2) * 4 | H_l (no adjustment) |<br>
- * | 4 | ceiling(W_l / 2) * 4 | ceiling(H_l / 2) * 4 |<br>
- * | 8 | ceiling(W_l / 2) * 8 | ceiling(H_l / 2) * 4 |<br>
- * | 16 | ceiling(W_l / 2) * 8 | ceiling(H_l / 2) * 8 |<br>
- * +-----------------------------<wbr>------------------------------<wbr>-----+<br>
- * "<br>
- *<br>
- * Note that MSFMT_DEPTH_STENCIL just means the IMS (interleaved)<br>
- * format rather than UMS/CMS (array slices). The Sandybridge PRM,<br>
- * Volume 1, Part 1, Page 111 has the same formula for 4x MSAA.<br>
- *<br>
- * Another more complicated explanation for these adjustments comes<br>
- * from the Sandybridge PRM, volume 4, part 1, page 31:<br>
- *<br>
- * "Any of the other messages (sample*, LOD, load4) used with a<br>
- * (4x) multisampled surface will in-effect sample a surface with<br>
- * double the height and width as that indicated in the surface<br>
- * state. Each pixel position on the original-sized surface is<br>
- * replaced with a 2x2 of samples with the following arrangement:<br>
- *<br>
- * sample 0 sample 2<br>
- * sample 1 sample 3"<br>
- *<br>
- * Thus, when sampling from a multisampled texture, it behaves as<br>
- * though the layout in memory for (x,y,sample) is:<br>
- *<br>
- * (0,0,0) (0,0,2) (1,0,0) (1,0,2)<br>
- * (0,0,1) (0,0,3) (1,0,1) (1,0,3)<br>
- *<br>
- * (0,1,0) (0,1,2) (1,1,0) (1,1,2)<br>
- * (0,1,1) (0,1,3) (1,1,1) (1,1,3)<br>
- *<br>
- * However, the actual layout of multisampled data in memory is:<br>
- *<br>
- * (0,0,0) (1,0,0) (0,0,1) (1,0,1)<br>
- * (0,1,0) (1,1,0) (0,1,1) (1,1,1)<br>
- *<br>
- * (0,0,2) (1,0,2) (0,0,3) (1,0,3)<br>
- * (0,1,2) (1,1,2) (0,1,3) (1,1,3)<br>
- *<br>
- * This pattern repeats for each 2x2 pixel block.<br>
- *<br>
- * As a result, when calculating the size of our 4-sample buffer for<br>
- * an odd width or height, we have to align before scaling up because<br>
- * sample 3 is in that bottom right 2x2 block.<br>
- */<br>
- switch (num_samples) {<br>
- case 2:<br>
- assert(brw->gen >= 8);<br>
- width0 = ALIGN(width0, 2) * 2;<br>
- height0 = ALIGN(height0, 2);<br>
- break;<br>
- case 4:<br>
- width0 = ALIGN(width0, 2) * 2;<br>
- height0 = ALIGN(height0, 2) * 2;<br>
- break;<br>
- case 8:<br>
- width0 = ALIGN(width0, 2) * 4;<br>
- height0 = ALIGN(height0, 2) * 2;<br>
- break;<br>
- case 16:<br>
- width0 = ALIGN(width0, 2) * 4;<br>
- height0 = ALIGN(height0, 2) * 4;<br>
- break;<br>
- default:<br>
- /* num_samples should already have been quantized to 0, 1, 2, 4, 8<br>
- * or 16.<br>
- */<br>
- unreachable("not reached");<br>
- }<br>
- } else {<br>
- /* Non-interleaved */<br>
- depth_multiply = num_samples;<br>
- depth0 *= depth_multiply;<br>
- }<br>
- }<br>
-<br>
- if (!create_mapping_table(target, first_level, last_level, depth0,<br>
- mt->level)) {<br>
- free(mt);<br>
- return NULL;<br>
- }<br>
-<br>
- /* Set array_layout to ALL_SLICES_AT_EACH_LOD when array_spacing_lod0 can<br>
- * be used. array_spacing_lod0 is only used for non-IMS MSAA surfaces on<br>
- * Gen 7 and 8. On Gen 8 and 9 this layout is not available but it is still<br>
- * used on Gen8 to make it pick a qpitch value which doesn't include space<br>
- * for the mipmaps. On Gen9 this is not necessary because it will<br>
- * automatically pick a packed qpitch value whenever mt->first_level ==<br>
- * mt->last_level.<br>
- * TODO: can we use it elsewhere?<br>
- * TODO: also disable this on Gen8 and pick the qpitch value like Gen9<br>
- */<br>
- if (brw->gen >= 9) {<br>
- mt->array_layout = ALL_LOD_IN_EACH_SLICE;<br>
- } else {<br>
- switch (mt->surf.msaa_layout) {<br>
- case ISL_MSAA_LAYOUT_NONE:<br>
- case ISL_MSAA_LAYOUT_INTERLEAVED:<br>
- mt->array_layout = ALL_LOD_IN_EACH_SLICE;<br>
- break;<br>
- case ISL_MSAA_LAYOUT_ARRAY:<br>
- mt->array_layout = ALL_SLICES_AT_EACH_LOD;<br>
- break;<br>
- }<br>
- }<br>
-<br>
- if (target == GL_TEXTURE_CUBE_MAP)<br>
- assert(depth0 == 6 * depth_multiply);<br>
-<br>
- mt->physical_width0 = width0;<br>
- mt->physical_height0 = height0;<br>
- mt->physical_depth0 = depth0;<br>
-<br>
- assert(!needs_separate_<wbr>stencil(brw, mt, format, layout_flags));<br>
-<br>
- /*<br>
- * Obey HALIGN_16 constraints for Gen8 and Gen9 buffers which are<br>
- * multisampled or have an AUX buffer attached to it.<br>
- *<br>
- * GEN | MSRT | AUX_CCS_* or AUX_MCS<br>
- * ------------------------------<wbr>-------------<br>
- * 9 | HALIGN_16 | HALIGN_16<br>
- * 8 | HALIGN_ANY | HALIGN_16<br>
- * 7 | ? | ?<br>
- * 6 | ? | ?<br>
- */<br>
- if (intel_miptree_supports_ccs(<wbr>brw, mt)) {<br>
- if (brw->gen >= 9 || (brw->gen == 8 && num_samples == 1))<br>
- layout_flags |= MIPTREE_LAYOUT_FORCE_HALIGN16;<br>
- } else if (brw->gen >= 9 && num_samples > 1) {<br>
- layout_flags |= MIPTREE_LAYOUT_FORCE_HALIGN16;<br>
- } else {<br>
- const UNUSED bool is_lossless_compressed_aux =<br>
- brw->gen >= 9 && num_samples == 1 &&<br>
- mt->format == MESA_FORMAT_R_UINT32;<br>
-<br>
- /* For now, nothing else has this requirement */<br>
- assert(is_lossless_compressed_<wbr>aux ||<br>
- (layout_flags & MIPTREE_LAYOUT_FORCE_HALIGN16) == 0);<br>
- }<br>
-<br>
- if (!brw_miptree_layout(brw, mt, layout_flags)) {<br>
- intel_miptree_release(&mt);<br>
- return NULL;<br>
- }<br>
-<br>
- return mt;<br>
-}<br>
-<br>
-<br>
-/**<br>
* Choose the aux usage for this miptree. This function must be called fairly<br>
* late in the miptree create process after we have a tiling.<br>
*/<br>
@@ -662,11 +423,7 @@ intel_miptree_check_level_<wbr>layer(const struct intel_mipmap_tree *mt,<br>
<br>
assert(level >= mt->first_level);<br>
assert(level <= mt->last_level);<br>
-<br>
- if (mt->surf.size > 0)<br>
- assert(layer < get_num_phys_layers(&mt->surf, level));<br>
- else<br>
- assert(layer < mt->level[level].depth);<br>
+ assert(layer < get_num_phys_layers(&mt->surf, level));<br>
}<br>
<br>
static enum isl_aux_state **<br>
@@ -676,12 +433,8 @@ create_aux_state_map(struct intel_mipmap_tree *mt,<br>
const uint32_t levels = mt->last_level + 1;<br>
<br>
uint32_t total_slices = 0;<br>
- for (uint32_t level = 0; level < levels; level++) {<br>
- if (mt->surf.size > 0)<br>
- total_slices += get_num_phys_layers(&mt->surf, level);<br>
- else<br>
- total_slices += mt->level[level].depth;<br>
- }<br>
+ for (uint32_t level = 0; level < levels; level++)<br>
+ total_slices += get_num_phys_layers(&mt->surf, level);<br>
<br>
const size_t per_level_array_size = levels * sizeof(enum isl_aux_state *);<br>
<br>
@@ -700,11 +453,7 @@ create_aux_state_map(struct intel_mipmap_tree *mt,<br>
for (uint32_t level = 0; level < levels; level++) {<br>
per_level_arr[level] = s;<br>
<br>
- unsigned level_depth;<br>
- if (mt->surf.size > 0)<br>
- level_depth = get_num_phys_layers(&mt->surf, level);<br>
- else<br>
- level_depth = mt->level[level].depth;<br>
+ const unsigned level_depth = get_num_phys_layers(&mt->surf, level);<br>
<br>
for (uint32_t a = 0; a < level_depth; a++)<br>
*(s++) = initial;<br>
@@ -1212,8 +961,6 @@ intel_miptree_create_for_dri_<wbr>image(struct brw_context *brw,<br>
mt->target = target;<br>
mt->level[0].level_x = image->tile_x;<br>
mt->level[0].level_y = image->tile_y;<br>
- mt->level[0].slice[0].x_offset = image->tile_x;<br>
- mt->level[0].slice[0].y_offset = image->tile_y;<br>
<br>
/* From "OES_EGL_image" error reporting. We report GL_INVALID_OPERATION<br>
* for EGL images from non-tile aligned sufaces in gen4 hw and earlier which has<br>
@@ -1456,79 +1203,18 @@ intel_miptree_match_image(<wbr>struct intel_mipmap_tree *mt,<br>
if (mt->target == GL_TEXTURE_CUBE_MAP)<br>
depth = 6;<br>
<br>
- if (mt->surf.size > 0) {<br>
- if (level >= mt->surf.levels)<br>
- return false;<br>
-<br>
- const unsigned level_depth =<br>
- mt->surf.dim == ISL_SURF_DIM_3D ?<br>
- minify(mt->surf.logical_<wbr>level0_px.depth, level) :<br>
- mt->surf.logical_level0_px.<wbr>array_len;<br>
-<br>
- return width == minify(mt->surf.logical_<wbr>level0_px.width, level) &&<br>
- height == minify(mt->surf.logical_<wbr>level0_px.height, level) &&<br>
- depth == level_depth &&<br>
- MAX2(image->NumSamples, 1) == mt->surf.samples;<br>
- }<br>
-<br>
- int level_depth = mt->level[level].depth;<br>
- if (mt->surf.samples > 1 && mt->surf.msaa_layout == ISL_MSAA_LAYOUT_ARRAY)<br>
- level_depth /= mt->surf.samples;<br>
-<br>
- /* Test image dimensions against the base level image adjusted for<br>
- * minification. This will also catch images not present in the<br>
- * tree, changed targets, etc.<br>
- */<br>
- if (width != minify(mt->logical_width0, level - mt->first_level) ||<br>
- height != minify(mt->logical_height0, level - mt->first_level) ||<br>
- depth != level_depth) {<br>
- return false;<br>
- }<br>
-<br>
- /* Core uses sample number of zero to indicate single-sampled. */<br>
- if (MAX2(image->NumSamples, 1) != mt->surf.samples)<br>
+ if (level >= mt->surf.levels)<br>
return false;<br>
<br>
- return true;<br>
-}<br>
-<br>
-<br>
-void<br>
-intel_miptree_set_level_info(<wbr>struct intel_mipmap_tree *mt,<br>
- GLuint level,<br>
- GLuint x, GLuint y, GLuint d)<br>
-{<br>
- mt->level[level].depth = d;<br>
- mt->level[level].level_x = x;<br>
- mt->level[level].level_y = y;<br>
-<br>
- DBG("%s level %d, depth %d, offset %d,%d\n", __func__,<br>
- level, d, x, y);<br>
-<br>
- assert(mt->level[level].slice)<wbr>;<br>
+ const unsigned level_depth =<br>
+ mt->surf.dim == ISL_SURF_DIM_3D ?<br>
+ minify(mt->surf.logical_<wbr>level0_px.depth, level) :<br>
+ mt->surf.logical_level0_px.<wbr>array_len;<br>
<br>
- mt->level[level].slice[0].x_<wbr>offset = mt->level[level].level_x;<br>
- mt->level[level].slice[0].y_<wbr>offset = mt->level[level].level_y;<br>
-}<br>
-<br>
-<br>
-void<br>
-intel_miptree_set_image_<wbr>offset(struct intel_mipmap_tree *mt,<br>
- GLuint level, GLuint img,<br>
- GLuint x, GLuint y)<br>
-{<br></blockquote><div><br></div><div>You delete miptree_set_level_info and set_image_offsets so mt->level is basically uninitialized but you don't actually delete the level field from intel_mipmap_tree. Am I missing something?<br></div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
- if (img == 0 && level == 0)<br>
- assert(x == 0 && y == 0);<br>
-<br>
- assert(img < mt->level[level].depth);<br>
-<br>
- mt->level[level].slice[img].x_<wbr>offset = mt->level[level].level_x + x;<br>
- mt->level[level].slice[img].y_<wbr>offset = mt->level[level].level_y + y;<br>
-<br>
- DBG("%s level %d img %d pos %d,%d\n",<br>
- __func__, level, img,<br>
- mt->level[level].slice[img].x_<wbr>offset,<br>
- mt->level[level].slice[img].y_<wbr>offset);<br>
+ return width == minify(mt->surf.logical_<wbr>level0_px.width, level) &&<br>
+ height == minify(mt->surf.logical_<wbr>level0_px.height, level) &&<br>
+ depth == level_depth &&<br>
+ MAX2(image->NumSamples, 1) == mt->surf.samples;<br>
}<br>
<br>
void<br>
@@ -1542,36 +1228,28 @@ intel_miptree_get_image_<wbr>offset(const struct intel_mipmap_tree *mt,<br>
return;<br>
}<br>
<br>
- if (mt->surf.size > 0) {<br>
- uint32_t x_offset_sa, y_offset_sa;<br>
-<br>
- /* Miptree itself can have an offset only if it represents a single<br>
- * slice in an imported buffer object.<br>
- * See intel_miptree_create_for_dri_<wbr>image().<br>
- */<br>
- assert(mt->level[0].level_x == 0);<br>
- assert(mt->level[0].level_y == 0);<br>
-<br>
- /* Given level is relative to level zero while the miptree may be<br>
- * represent just a subset of all levels starting from 'first_level'.<br>
- */<br>
- assert(level >= mt->first_level);<br>
- level -= mt->first_level;<br>
+ uint32_t x_offset_sa, y_offset_sa;<br>
<br>
- const unsigned z = mt->surf.dim == ISL_SURF_DIM_3D ? slice : 0;<br>
- slice = mt->surf.dim == ISL_SURF_DIM_3D ? 0 : slice;<br>
- isl_surf_get_image_offset_el(&<wbr>mt->surf, level, slice, z,<br>
- &x_offset_sa, &y_offset_sa);<br>
+ /* Miptree itself can have an offset only if it represents a single<br>
+ * slice in an imported buffer object.<br>
+ * See intel_miptree_create_for_dri_<wbr>image().<br>
+ */<br>
+ assert(mt->level[0].level_x == 0);<br>
+ assert(mt->level[0].level_y == 0);<br></blockquote><div><br></div><div>Except we usel level_x and level_y here. Is this now only used for external images?<br></div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
<br>
- *x = x_offset_sa;<br>
- *y = y_offset_sa;<br>
- return;<br>
- }<br>
+ /* Given level is relative to level zero while the miptree may be<br>
+ * represent just a subset of all levels starting from 'first_level'.<br>
+ */<br>
+ assert(level >= mt->first_level);<br>
+ level -= mt->first_level;<br>
<br>
- assert(slice < mt->level[level].depth);<br>
+ const unsigned z = mt->surf.dim == ISL_SURF_DIM_3D ? slice : 0;<br>
+ slice = mt->surf.dim == ISL_SURF_DIM_3D ? 0 : slice;<br>
+ isl_surf_get_image_offset_el(&<wbr>mt->surf, level, slice, z,<br>
+ &x_offset_sa, &y_offset_sa);<br>
<br>
- *x = mt->level[level].slice[slice].<wbr>x_offset;<br>
- *y = mt->level[level].slice[slice].<wbr>y_offset;<br>
+ *x = x_offset_sa;<br>
+ *y = y_offset_sa;<br>
}<br>
<br>
<br>
@@ -1686,8 +1364,7 @@ intel_miptree_copy_slice_sw(<wbr>struct brw_context *brw,<br>
{<br>
void *src, *dst;<br>
ptrdiff_t src_stride, dst_stride;<br>
- const unsigned cpp = dst_mt->surf.size > 0 ?<br>
- (isl_format_get_layout(dst_mt-<wbr>>surf.format)->bpb / 8) : dst_mt->cpp;<br>
+ const unsigned cpp = (isl_format_get_layout(dst_mt-<wbr>>surf.format)->bpb / 8);<br>
<br>
intel_miptree_map(brw, src_mt,<br>
src_level, src_layer,<br>
@@ -1749,24 +1426,13 @@ intel_miptree_copy_slice(<wbr>struct brw_context *brw,<br>
<br>
{<br>
mesa_format format = src_mt->format;<br>
- uint32_t width, height;<br>
-<br>
- if (src_mt->surf.size > 0) {<br>
- width = minify(src_mt->surf.phys_<wbr>level0_sa.width,<br>
- src_level - src_mt->first_level);<br>
- height = minify(src_mt->surf.phys_<wbr>level0_sa.height,<br>
- src_level - src_mt->first_level);<br>
+ unsigned width = minify(src_mt->surf.phys_<wbr>level0_sa.width,<br>
+ src_level - src_mt->first_level);<br>
+ unsigned height = minify(src_mt->surf.phys_<wbr>level0_sa.height,<br>
+ src_level - src_mt->first_level);<br>
<br>
- assert(src_layer <<br>
- get_num_phys_layers(&src_mt-><wbr>surf,<br>
- src_level - src_mt->first_level));<br>
- } else {<br>
- width = minify(src_mt->physical_<wbr>width0,<br>
- src_level - src_mt->first_level);<br>
- height = minify(src_mt->physical_<wbr>height0,<br>
- src_level - src_mt->first_level);<br>
- assert(src_layer < src_mt->level[src_level].<wbr>depth);<br>
- }<br>
+ assert(src_layer < get_num_phys_layers(&src_mt-><wbr>surf,<br>
+ src_level - src_mt->first_level));<br>
<br>
assert(src_mt->format == dst_mt->format);<br>
<br>
@@ -2200,8 +1866,7 @@ intel_miptree_has_color_<wbr>unresolved(const struct intel_mipmap_tree *mt,<br>
num_levels = last_level - start_level + 1;<br>
<br>
for (uint32_t level = start_level; level <= last_level; level++) {<br>
- uint32_t level_layers = mt->surf.size > 0 ?<br>
- get_num_phys_layers(&mt->surf, level) : mt->level[level].depth;<br>
+ uint32_t level_layers = get_num_phys_layers(&mt->surf, level);<br>
<br>
level_layers = MIN2(num_layers, level_layers);<br>
<br>
@@ -2542,12 +2207,7 @@ miptree_layer_range_length(<wbr>const struct intel_mipmap_tree *mt, uint32_t level,<br>
uint32_t start_layer, uint32_t num_layers)<br>
{<br>
assert(level <= mt->last_level);<br>
- uint32_t total_num_layers;<br>
-<br>
- if (mt->surf.size > 0)<br>
- total_num_layers = get_num_phys_layers(&mt->surf, level);<br>
- else<br>
- total_num_layers = mt->level[level].depth;<br>
+ const uint32_t total_num_layers = get_num_phys_layers(&mt->surf, level);<br>
<br>
assert(start_layer < total_num_layers);<br>
if (num_layers == INTEL_REMAINING_LAYERS)<br>
@@ -2958,23 +2618,10 @@ intel_miptree_updownsample(<wbr>struct brw_context *brw,<br>
struct intel_mipmap_tree *src,<br>
struct intel_mipmap_tree *dst)<br>
{<br>
- unsigned src_w, src_h, dst_w, dst_h;<br>
-<br>
- if (src->surf.size > 0) {<br>
- src_w = src->surf.logical_level0_px.<wbr>width;<br>
- src_h = src->surf.logical_level0_px.<wbr>height;<br>
- } else {<br>
- src_w = src->logical_width0;<br>
- src_h = src->logical_height0;<br>
- }<br>
-<br>
- if (dst->surf.size > 0) {<br>
- dst_w = dst->surf.logical_level0_px.<wbr>width;<br>
- dst_h = dst->surf.logical_level0_px.<wbr>height;<br>
- } else {<br>
- dst_w = dst->logical_width0;<br>
- dst_h = dst->logical_height0;<br>
- }<br>
+ unsigned src_w = src->surf.logical_level0_px.<wbr>width;<br>
+ unsigned src_h = src->surf.logical_level0_px.<wbr>height;<br>
+ unsigned dst_w = dst->surf.logical_level0_px.<wbr>width;<br>
+ unsigned dst_h = dst->surf.logical_level0_px.<wbr>height;<br>
<br>
brw_blorp_blit_miptrees(brw,<br>
src, 0 /* level */, 0 /* layer */,<br>
@@ -2986,21 +2633,10 @@ intel_miptree_updownsample(<wbr>struct brw_context *brw,<br>
false, false);<br>
<br>
if (src->stencil_mt) {<br>
- if (src->stencil_mt->surf.size > 0) {<br>
- src_w = src->stencil_mt->surf.logical_<wbr>level0_px.width;<br>
- src_h = src->stencil_mt->surf.logical_<wbr>level0_px.height;<br>
- } else {<br>
- src_w = src->stencil_mt->logical_<wbr>width0;<br>
- src_h = src->stencil_mt->logical_<wbr>height0;<br>
- }<br>
-<br>
- if (dst->stencil_mt->surf.size > 0) {<br>
- dst_w = dst->stencil_mt->surf.logical_<wbr>level0_px.width;<br>
- dst_h = dst->stencil_mt->surf.logical_<wbr>level0_px.height;<br>
- } else {<br>
- dst_w = dst->stencil_mt->logical_<wbr>width0;<br>
- dst_h = dst->stencil_mt->logical_<wbr>height0;<br>
- }<br>
+ src_w = src->stencil_mt->surf.logical_<wbr>level0_px.width;<br>
+ src_h = src->stencil_mt->surf.logical_<wbr>level0_px.height;<br>
+ dst_w = dst->stencil_mt->surf.logical_<wbr>level0_px.width;<br>
+ dst_h = dst->stencil_mt->surf.logical_<wbr>level0_px.height;<br>
<br>
brw_blorp_blit_miptrees(brw,<br>
src->stencil_mt, 0 /* level */, 0 /* layer */,<br>
@@ -3798,129 +3434,6 @@ get_isl_dim_layout(const struct gen_device_info *devinfo,<br>
unreachable("Invalid texture target");<br>
}<br>
<br>
-enum isl_tiling<br>
-intel_miptree_get_isl_tiling(<wbr>const struct intel_mipmap_tree *mt)<br>
-{<br>
- if (mt->format == MESA_FORMAT_S_UINT8)<br>
- return ISL_TILING_W;<br>
- return mt->surf.tiling;<br>
-}<br>
-<br>
-void<br>
-intel_miptree_get_isl_surf(<wbr>struct brw_context *brw,<br>
- const struct intel_mipmap_tree *mt,<br>
- struct isl_surf *surf)<br>
-{<br>
- assert(mt->array_layout != GEN6_HIZ_STENCIL);<br>
-<br>
- surf->dim = get_isl_surf_dim(mt->target);<br>
- surf->dim_layout = get_isl_dim_layout(&brw-><wbr>screen->devinfo,<br>
- mt->surf.tiling, mt->target);<br>
- surf->msaa_layout = mt->surf.msaa_layout;<br>
- surf->tiling = intel_miptree_get_isl_tiling(<wbr>mt);<br>
- surf->row_pitch = mt->surf.row_pitch;<br>
- surf->format = translate_tex_format(brw, mt->format, false);<br>
-<br>
- if (brw->gen >= 9) {<br>
- if (surf->dim == ISL_SURF_DIM_1D && surf->tiling == ISL_TILING_LINEAR) {<br>
- /* For gen9 1-D surfaces, intel_mipmap_tree has a bogus alignment. */<br>
- surf->image_alignment_el = isl_extent3d(64, 1, 1);<br>
- } else {<br>
- /* On gen9+, intel_mipmap_tree stores the horizontal and vertical<br>
- * alignment in terms of surface elements like we want.<br>
- */<br>
- surf->image_alignment_el = isl_extent3d(mt->halign, mt->valign, 1);<br>
- }<br>
- } else {<br>
- /* On earlier gens it's stored in pixels. */<br>
- unsigned bw, bh;<br>
- _mesa_get_format_block_size(<wbr>mt->format, &bw, &bh);<br>
- surf->image_alignment_el =<br>
- isl_extent3d(mt->halign / bw, mt->valign / bh, 1);<br>
- }<br>
-<br>
- surf->logical_level0_px.width = mt->logical_width0;<br>
- surf->logical_level0_px.height = mt->logical_height0;<br>
- if (surf->dim == ISL_SURF_DIM_3D) {<br>
- surf->logical_level0_px.depth = mt->logical_depth0;<br>
- surf->logical_level0_px.array_<wbr>len = 1;<br>
- } else {<br>
- surf->logical_level0_px.depth = 1;<br>
- surf->logical_level0_px.array_<wbr>len = mt->logical_depth0;<br>
- }<br>
-<br>
- surf->phys_level0_sa.width = mt->physical_width0;<br>
- surf->phys_level0_sa.height = mt->physical_height0;<br>
- if (surf->dim == ISL_SURF_DIM_3D) {<br>
- surf->phys_level0_sa.depth = mt->physical_depth0;<br>
- surf->phys_level0_sa.array_len = 1;<br>
- } else {<br>
- surf->phys_level0_sa.depth = 1;<br>
- surf->phys_level0_sa.array_len = mt->physical_depth0;<br>
- }<br>
-<br>
- surf->levels = mt->last_level - mt->first_level + 1;<br>
- surf->samples = mt->surf.samples;<br>
-<br>
- surf->size = 0; /* TODO */<br>
- surf->alignment = 0; /* TODO */<br>
-<br>
- switch (surf->dim_layout) {<br>
- case ISL_DIM_LAYOUT_GEN4_2D:<br>
- case ISL_DIM_LAYOUT_GEN4_3D:<br>
- case ISL_DIM_LAYOUT_GEN6_STENCIL_<wbr>HIZ:<br>
- if (brw->gen >= 9) {<br>
- surf->array_pitch_el_rows = mt->qpitch;<br>
- } else {<br>
- unsigned bw, bh;<br>
- _mesa_get_format_block_size(<wbr>mt->format, &bw, &bh);<br>
- assert(mt->qpitch % bh == 0);<br>
- surf->array_pitch_el_rows = mt->qpitch / bh;<br>
- }<br>
- break;<br>
- case ISL_DIM_LAYOUT_GEN9_1D:<br>
- surf->array_pitch_el_rows = 1;<br>
- break;<br>
- }<br>
-<br>
- switch (mt->array_layout) {<br>
- case ALL_LOD_IN_EACH_SLICE:<br>
- surf->array_pitch_span = ISL_ARRAY_PITCH_SPAN_FULL;<br>
- break;<br>
- case ALL_SLICES_AT_EACH_LOD:<br>
- case GEN6_HIZ_STENCIL:<br>
- surf->array_pitch_span = ISL_ARRAY_PITCH_SPAN_COMPACT;<br>
- break;<br>
- default:<br>
- unreachable("Invalid array layout");<br>
- }<br>
-<br>
- GLenum base_format = _mesa_get_format_base_format(<wbr>mt->format);<br>
- switch (base_format) {<br>
- case GL_DEPTH_COMPONENT:<br>
- surf->usage = ISL_SURF_USAGE_DEPTH_BIT | ISL_SURF_USAGE_TEXTURE_BIT;<br>
- break;<br>
- case GL_STENCIL_INDEX:<br>
- surf->usage = ISL_SURF_USAGE_STENCIL_BIT;<br>
- if (brw->gen >= 8)<br>
- surf->usage |= ISL_SURF_USAGE_TEXTURE_BIT;<br>
- break;<br>
- case GL_DEPTH_STENCIL:<br>
- /* In this case we only texture from the depth part */<br>
- surf->usage = ISL_SURF_USAGE_DEPTH_BIT | ISL_SURF_USAGE_STENCIL_BIT |<br>
- ISL_SURF_USAGE_TEXTURE_BIT;<br>
- break;<br>
- default:<br>
- surf->usage = ISL_SURF_USAGE_TEXTURE_BIT;<br>
- if (brw->mesa_format_supports_<wbr>render[mt->format])<br>
- surf->usage = ISL_SURF_USAGE_RENDER_TARGET_<wbr>BIT;<br>
- break;<br>
- }<br>
-<br>
- if (_mesa_is_cube_map_texture(mt-<wbr>>target))<br>
- surf->usage |= ISL_SURF_USAGE_CUBE_BIT;<br>
-}<br>
-<br>
enum isl_aux_usage<br>
intel_miptree_get_aux_isl_<wbr>usage(const struct brw_context *brw,<br>
const struct intel_mipmap_tree *mt)<br>
diff --git a/src/mesa/drivers/dri/i965/<wbr>intel_mipmap_tree.h b/src/mesa/drivers/dri/i965/<wbr>intel_mipmap_tree.h<br>
index 7de7f86eee..756a1ee0bd 100644<br>
--- a/src/mesa/drivers/dri/i965/<wbr>intel_mipmap_tree.h<br>
+++ b/src/mesa/drivers/dri/i965/<wbr>intel_mipmap_tree.h<br>
@@ -100,21 +100,6 @@ struct intel_mipmap_level<br>
GLuint level_y;<br>
<br>
/**<br>
- * \brief Number of 2D slices in this miplevel.<br>
- *<br>
- * The exact semantics of depth varies according to the texture target:<br>
- * - For GL_TEXTURE_CUBE_MAP, depth is 6.<br>
- * - For GL_TEXTURE_2D_ARRAY, depth is the number of array slices. It is<br>
- * identical for all miplevels in the texture.<br>
- * - For GL_TEXTURE_3D, it is the texture's depth at this miplevel. Its<br>
- * value, like width and height, varies with miplevel.<br>
- * - For other texture types, depth is 1.<br>
- * - Additionally, for UMS and CMS miptrees, depth is multiplied by<br>
- * sample count.<br>
- */<br>
- GLuint depth;<br>
-<br>
- /**<br>
* \brief Is HiZ enabled for this level?<br>
*<br>
* If \c mt->level[l].has_hiz is set, then (1) \c mt->hiz_mt has been<br>
@@ -131,26 +116,6 @@ struct intel_mipmap_level<br>
*/<br>
struct intel_mipmap_slice {<br>
/**<br>
- * \name Offset to slice<br>
- * \{<br>
- *<br>
- * Hardware formats are so diverse that that there is no unified way to<br>
- * compute the slice offsets, so we store them in this table.<br>
- *<br>
- * The (x, y) offset to slice \c s at level \c l relative the miptrees<br>
- * base address is<br>
- * \code<br>
- * x = mt->level[l].slice[s].x_offset<br>
- * y = mt->level[l].slice[s].y_offset<br>
- *<br>
- * On some hardware generations, we program these offsets into<br>
- * RENDER_SURFACE_STATE.XOffset and RENDER_SURFACE_STATE.YOffset.<br>
- */<br>
- GLuint x_offset;<br>
- GLuint y_offset;<br>
- /** \} */<br>
-<br>
- /**<br>
* Mapping information. Persistent for the duration of<br>
* intel_miptree_map/unmap on this slice.<br>
*/<br>
@@ -158,93 +123,6 @@ struct intel_mipmap_level<br>
} *slice;<br>
};<br>
<br>
-enum miptree_array_layout {<br>
- /* Each array slice contains all miplevels packed together.<br>
- *<br>
- * Gen hardware usually wants multilevel miptrees configured this way.<br>
- *<br>
- * A 2D Array texture with 2 slices and multiple LODs using<br>
- * ALL_LOD_IN_EACH_SLICE would look somewhat like this:<br>
- *<br>
- * +----------+<br>
- * | |<br>
- * | |<br>
- * +----------+<br>
- * +---+ +-+<br>
- * | | +-+<br>
- * +---+ *<br>
- * +----------+<br>
- * | |<br>
- * | |<br>
- * +----------+<br>
- * +---+ +-+<br>
- * | | +-+<br>
- * +---+ *<br>
- */<br>
- ALL_LOD_IN_EACH_SLICE,<br>
-<br>
- /* Each LOD contains all slices of that LOD packed together.<br>
- *<br>
- * In some situations, Gen7+ hardware can use the array_spacing_lod0<br>
- * feature to save space when the surface only contains LOD 0.<br>
- *<br>
- * Gen6 uses this for separate stencil and hiz since gen6 does not support<br>
- * multiple LODs for separate stencil and hiz.<br>
- *<br>
- * A 2D Array texture with 2 slices and multiple LODs using<br>
- * ALL_SLICES_AT_EACH_LOD would look somewhat like this:<br>
- *<br>
- * +----------+<br>
- * | |<br>
- * | |<br>
- * +----------+<br>
- * | |<br>
- * | |<br>
- * +----------+<br>
- * +---+ +-+<br>
- * | | +-+<br>
- * +---+ +-+<br>
- * | | :<br>
- * +---+<br>
- */<br>
- ALL_SLICES_AT_EACH_LOD,<br>
-<br>
- /* On Sandy Bridge, HiZ and stencil buffers work the same as on Ivy Bridge<br>
- * except that they don't technically support mipmapping. That does not,<br>
- * however, stop us from doing it. As far as Sandy Bridge hardware is<br>
- * concerned, HiZ and stencil always operates on a single miplevel 2D<br>
- * (possibly array) image. The dimensions of that image are NOT minified.<br>
- *<br>
- * In order to implement HiZ and stencil on Sandy Bridge, we create one<br>
- * full-sized 2D (possibly array) image for every LOD with every image<br>
- * aligned to a page boundary. In order to save memory, we pretend that<br>
- * the width of each miplevel is minified and we place LOD1 and above below<br>
- * LOD0 but horizontally adjacent to each other. When considered as<br>
- * full-sized images, LOD1 and above technically overlap. However, since<br>
- * we only write to part of that image, the hardware will never notice the<br>
- * overlap.<br>
- *<br>
- * This layout looks something like this:<br>
- *<br>
- * +---------+<br>
- * | |<br>
- * | |<br>
- * +---------+<br>
- * | |<br>
- * | |<br>
- * +---------+<br>
- *<br>
- * +----+ +-+ .<br>
- * | | +-+<br>
- * +----+<br>
- *<br>
- * +----+ +-+ .<br>
- * | | +-+<br>
- * +----+<br>
- */<br>
- GEN6_HIZ_STENCIL,<br>
-};<br>
-<br>
/**<br>
* Miptree aux buffer. These buffers are associated with a miptree, but the<br>
* format is managed by the hardware.<br>
@@ -354,108 +232,14 @@ struct intel_mipmap_tree<br>
*/<br>
mesa_format etc_format;<br>
<br>
- /**<br>
- * @name Surface Alignment<br>
- * @{<br>
- *<br>
- * This defines the alignment of the upperleft pixel of each "slice" in the<br>
- * surface. The alignment is in pixel coordinates relative to the surface's<br>
- * most upperleft pixel, which is the pixel at (x=0, y=0, layer=0,<br>
- * level=0).<br>
- *<br>
- * The hardware docs do not use the term "slice". We use "slice" to mean<br>
- * the pixels at a given miplevel and layer. For 2D surfaces, the layer is<br>
- * the array slice; for 3D surfaces, the layer is the z offset.<br>
- *<br>
- * In the surface layout equations found in the hardware docs, the<br>
- * horizontal and vertical surface alignments often appear as variables 'i'<br>
- * and 'j'.<br>
- */<br>
-<br>
- /** @see RENDER_SURFACE_STATE.<wbr>SurfaceHorizontalAlignment */<br>
- uint32_t halign;<br>
-<br>
- /** @see RENDER_SURFACE_STATE.<wbr>SurfaceVerticalAlignment */<br>
- uint32_t valign;<br>
- /** @} */<br>
-<br>
GLuint first_level;<br>
GLuint last_level;<br>
<br>
- /**<br>
- * Level zero image dimensions. These dimensions correspond to the<br>
- * physical layout of data in memory. Accordingly, they account for the<br>
- * extra width, height, and or depth that must be allocated in order to<br>
- * accommodate multisample formats, and they account for the extra factor<br>
- * of 6 in depth that must be allocated in order to accommodate cubemap<br>
- * textures.<br>
- */<br>
- GLuint physical_width0, physical_height0, physical_depth0;<br>
-<br>
/** Bytes per pixel (or bytes per block if compressed) */<br>
GLuint cpp;<br>
<br>
bool compressed;<br>
<br>
- /**<br>
- * @name Level zero image dimensions<br>
- * @{<br>
- *<br>
- * These dimensions correspond to the<br>
- * logical width, height, and depth of the texture as seen by client code.<br>
- * Accordingly, they do not account for the extra width, height, and/or<br>
- * depth that must be allocated in order to accommodate multisample<br>
- * formats, nor do they account for the extra factor of 6 in depth that<br>
- * must be allocated in order to accommodate cubemap textures.<br>
- */<br>
-<br>
- /**<br>
- * @see RENDER_SURFACE_STATE.Width<br>
- * @see 3DSTATE_DEPTH_BUFFER.Width<br>
- */<br>
- uint32_t logical_width0;<br>
-<br>
- /**<br>
- * @see RENDER_SURFACE_STATE.Height<br>
- * @see 3DSTATE_DEPTH_BUFFER.Height<br>
- */<br>
- uint32_t logical_height0;<br>
-<br>
- /**<br>
- * @see RENDER_SURFACE_STATE.Depth<br>
- * @see 3DSTATE_DEPTH_BUFFER.Depth<br>
- */<br>
- uint32_t logical_depth0;<br>
- /** @} */<br>
-<br>
- /**<br>
- * Indicates if we use the standard miptree layout (ALL_LOD_IN_EACH_SLICE),<br>
- * or if we tightly pack array slices at each LOD (ALL_SLICES_AT_EACH_LOD).<br>
- */<br>
- enum miptree_array_layout array_layout;<br>
-<br>
- /**<br>
- * The distance in between array slices.<br>
- *<br>
- * The value is the one that is sent in the surface state. The actual<br>
- * meaning depends on certain criteria. Usually it is simply the number of<br>
- * uncompressed rows between each slice. However on Gen9+ for compressed<br>
- * surfaces it is the number of blocks. For 1D array surfaces that have the<br>
- * mipmap tree stored horizontally it is the number of pixels between each<br>
- * slice.<br>
- *<br>
- * @see RENDER_SURFACE_STATE.<wbr>SurfaceQPitch<br>
- * @see 3DSTATE_DEPTH_BUFFER.<wbr>SurfaceQPitch<br>
- * @see 3DSTATE_HIER_DEPTH_BUFFER.<wbr>SurfaceQPitch<br>
- * @see 3DSTATE_STENCIL_BUFFER.<wbr>SurfaceQPitch<br>
- */<br>
- uint32_t qpitch;<br>
-<br>
- /* Derived from the above:<br>
- */<br>
- GLuint total_width;<br>
- GLuint total_height;<br>
-<br>
/* Includes image offset tables: */<br>
struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];<br>
<br>
@@ -670,14 +454,6 @@ enum isl_dim_layout<br>
get_isl_dim_layout(const struct gen_device_info *devinfo,<br>
enum isl_tiling tiling, GLenum target);<br>
<br>
-enum isl_tiling<br>
-intel_miptree_get_isl_tiling(<wbr>const struct intel_mipmap_tree *mt);<br>
-<br>
-void<br>
-intel_miptree_get_isl_surf(<wbr>struct brw_context *brw,<br>
- const struct intel_mipmap_tree *mt,<br>
- struct isl_surf *surf);<br>
-<br>
enum isl_aux_usage<br>
intel_miptree_get_aux_isl_<wbr>usage(const struct brw_context *brw,<br>
const struct intel_mipmap_tree *mt);<br>
@@ -703,14 +479,6 @@ uint32_t<br>
intel_miptree_get_aligned_<wbr>offset(const struct intel_mipmap_tree *mt,<br>
uint32_t x, uint32_t y);<br>
<br>
-void intel_miptree_set_level_info(<wbr>struct intel_mipmap_tree *mt,<br>
- GLuint level,<br>
- GLuint x, GLuint y, GLuint d);<br>
-<br>
-void intel_miptree_set_image_<wbr>offset(struct intel_mipmap_tree *mt,<br>
- GLuint level,<br>
- GLuint img, GLuint x, GLuint y);<br>
-<br>
void<br>
intel_miptree_copy_slice(<wbr>struct brw_context *brw,<br>
struct intel_mipmap_tree *src_mt,<br>
@@ -893,15 +661,6 @@ void<br>
intel_update_r8stencil(struct brw_context *brw,<br>
struct intel_mipmap_tree *mt);<br>
<br>
-/**<br>
- * Horizontal distance from one slice to the next in the two-dimensional<br>
- * miptree layout.<br>
- */<br>
-unsigned<br>
-brw_miptree_get_horizontal_<wbr>slice_pitch(const struct brw_context *brw,<br>
- const struct intel_mipmap_tree *mt,<br>
- unsigned level);<br>
-<br>
bool<br>
brw_miptree_layout(struct brw_context *brw,<br>
struct intel_mipmap_tree *mt,<br>
diff --git a/src/mesa/drivers/dri/i965/<wbr>intel_screen.c b/src/mesa/drivers/dri/i965/<wbr>intel_screen.c<br>
index 44ea6a4562..994513189b 100644<br>
--- a/src/mesa/drivers/dri/i965/<wbr>intel_screen.c<br>
+++ b/src/mesa/drivers/dri/i965/<wbr>intel_screen.c<br>
@@ -410,15 +410,10 @@ intel_setup_image_from_mipmap_<wbr>tree(struct brw_context *brw, __DRIimage *image,<br>
<br>
intel_miptree_check_level_<wbr>layer(mt, level, zoffset);<br>
<br>
- if (mt->surf.size > 0) {<br>
- image->width = minify(mt->surf.phys_level0_<wbr>sa.width,<br>
- level - mt->first_level);<br>
- image->height = minify(mt->surf.phys_level0_<wbr>sa.height,<br>
- level - mt->first_level);<br>
- } else {<br>
- image->width = minify(mt->physical_width0, level - mt->first_level);<br>
- image->height = minify(mt->physical_height0, level - mt->first_level);<br>
- }<br>
+ image->width = minify(mt->surf.phys_level0_<wbr>sa.width,<br>
+ level - mt->first_level);<br>
+ image->height = minify(mt->surf.phys_level0_<wbr>sa.height,<br>
+ level - mt->first_level);<br>
image->pitch = mt->surf.row_pitch;<br>
<br>
image->offset = intel_miptree_get_tile_<wbr>offsets(mt, level, zoffset,<br>
diff --git a/src/mesa/drivers/dri/i965/<wbr>intel_tex_image.c b/src/mesa/drivers/dri/i965/<wbr>intel_tex_image.c<br>
index b042b23d9f..beed1609bd 100644<br>
--- a/src/mesa/drivers/dri/i965/<wbr>intel_tex_image.c<br>
+++ b/src/mesa/drivers/dri/i965/<wbr>intel_tex_image.c<br>
@@ -62,16 +62,12 @@ intel_miptree_create_for_<wbr>teximage(struct brw_context *brw,<br>
<br>
intel_get_image_dims(&<wbr>intelImage->base.Base, &width, &height, &depth);<br>
<br>
- if (old_mt && old_mt->surf.size > 0) {<br>
+ if (old_mt) {<br>
old_width = old_mt->surf.logical_level0_<wbr>px.width;<br>
old_height = old_mt->surf.logical_level0_<wbr>px.height;<br>
old_depth = old_mt->surf.dim == ISL_SURF_DIM_3D ?<br>
old_mt->surf.logical_level0_<wbr>px.depth :<br>
old_mt->surf.logical_level0_<wbr>px.array_len;<br>
- } else if (old_mt) {<br>
- old_width = old_mt->logical_width0;<br>
- old_height = old_mt->logical_height0;<br>
- old_depth = old_mt->logical_depth0;<br>
}<br>
<br>
DBG("%s\n", __func__);<br>
@@ -198,16 +194,10 @@ intel_set_texture_image_mt(<wbr>struct brw_context *brw,<br>
struct intel_texture_object *intel_texobj = intel_texture_object(texobj);<br>
struct intel_texture_image *intel_image = intel_texture_image(image);<br>
<br>
- if (mt->surf.size > 0) {<br>
- _mesa_init_teximage_fields(&<wbr>brw->ctx, image,<br>
- mt->surf.logical_level0_px.<wbr>width,<br>
- mt->surf.logical_level0_px.<wbr>height, 1,<br>
- 0, internal_format, mt->format);<br>
- } else {<br>
- _mesa_init_teximage_fields(&<wbr>brw->ctx, image,<br>
- mt->logical_width0, mt->logical_height0, 1,<br>
- 0, internal_format, mt->format);<br>
- }<br>
+ _mesa_init_teximage_fields(&<wbr>brw->ctx, image,<br>
+ mt->surf.logical_level0_px.<wbr>width,<br>
+ mt->surf.logical_level0_px.<wbr>height, 1,<br>
+ 0, internal_format, mt->format);<br>
<br>
brw->ctx.Driver.<wbr>FreeTextureImageBuffer(&brw-><wbr>ctx, image);<br>
<br>
@@ -462,12 +452,9 @@ intel_gettexsubimage_tiled_<wbr>memcpy(struct gl_context *ctx,<br>
/* Since we are going to write raw data to the miptree, we need to resolve<br>
* any pending fast color clears before we start.<br>
*/<br>
- if (image->mt->surf.size > 0) {<br>
- assert(image->mt->surf.<wbr>logical_level0_px.depth == 1);<br>
- assert(image->mt->surf.<wbr>logical_level0_px.array_len == 1);<br>
- } else {<br>
- assert(image->mt->logical_<wbr>depth0 == 1);<br>
- }<br>
+ assert(image->mt->surf.<wbr>logical_level0_px.depth == 1);<br>
+ assert(image->mt->surf.<wbr>logical_level0_px.array_len == 1);<br>
+<br>
intel_miptree_access_raw(brw, image->mt, level, 0, true);<br>
<br>
bo = image->mt->bo;<br>
diff --git a/src/mesa/drivers/dri/i965/<wbr>intel_tex_subimage.c b/src/mesa/drivers/dri/i965/<wbr>intel_tex_subimage.c<br>
index 88cfa814a3..5953e61ec2 100644<br>
--- a/src/mesa/drivers/dri/i965/<wbr>intel_tex_subimage.c<br>
+++ b/src/mesa/drivers/dri/i965/<wbr>intel_tex_subimage.c<br>
@@ -150,12 +150,8 @@ intel_texsubimage_tiled_<wbr>memcpy(struct gl_context * ctx,<br>
/* Since we are going to write raw data to the miptree, we need to resolve<br>
* any pending fast color clears before we start.<br>
*/<br>
- if (image->mt->surf.size > 0) {<br>
- assert(image->mt->surf.<wbr>logical_level0_px.depth == 1);<br>
- assert(image->mt->surf.<wbr>logical_level0_px.array_len == 1);<br>
- } else {<br>
- assert(image->mt->logical_<wbr>depth0 == 1);<br>
- }<br>
+ assert(image->mt->surf.<wbr>logical_level0_px.depth == 1);<br>
+ assert(image->mt->surf.<wbr>logical_level0_px.array_len == 1);<br>
<br>
intel_miptree_access_raw(brw, image->mt, level, 0, true);<br>
<span class="HOEnZb"><font color="#888888"><br>
--<br>
2.11.0<br>
<br>
______________________________<wbr>_________________<br>
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<a href="mailto:mesa-dev@lists.freedesktop.org">mesa-dev@lists.freedesktop.org</a><br>
<a href="https://lists.freedesktop.org/mailman/listinfo/mesa-dev" rel="noreferrer" target="_blank">https://lists.freedesktop.org/<wbr>mailman/listinfo/mesa-dev</a><br>
</font></span></blockquote></div><br></div></div>