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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Launch options window renders black in Feral Games in current Mesa trunk"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101867#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Launch options window renders black in Feral Games in current Mesa trunk"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101867">bug 101867</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>(In reply to James Legg from <a href="show_bug.cgi?id=101867#c1">comment #1</a>)
<span class="quote">> glDrawElementsBaseVertex doesn't seem to validate the framebuffer in
> the same way as glClear, [...]</span >
That sounds like the core of the problem.
Can you create an apitrace demonstrating the problem?</pre>
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