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      <base href="https://bugs.freedesktop.org/">
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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Getting different output depending on attribute declaration order"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=101941">101941</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Getting different output depending on attribute declaration order
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Linux (All)
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>major
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>glsl-compiler
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>bhenden@vmware.com
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>I am getting different results depending on attribute order. 

For example, in piglit test gl-2.0-vertex-const-attr, vertex shader has
attribute order as
        "attribute vec2 vertex; \n"
        "attribute vec4 attr; \n" 

If I modified it to 
        "attribute vec4 attr; \n"
        "attribute vec2 vertex; \n"

I am getting wrong results. If I bind attributes to particular location using
glBindAttribLocation call then it works fine. If I use glGetAttribLocation to
get corresponding attribute location, then it gives wrong results.</pre>
        </div>
      </p>


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