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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - ir validation assert on valid GLSL"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102021#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - ir validation assert on valid GLSL"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102021">bug 102021</a>
from <span class="vcard"><a class="email" href="mailto:airlied@freedesktop.org" title="Dave Airlie <airlied@freedesktop.org>"> <span class="fn">Dave Airlie</span></a>
</span></b>
<pre>ah looks like do_vectorize
START GLSL optimization do_vectorize
(
(declare (location=0 shader_out ) vec4 gl_Position)
(declare (shader_in ) (array vec4 3) vertex)
(declare (shader_out ) vec4 temp)
(declare (temporary ) vec4 temp0_0)
(declare (temporary ) vec4 temp0_1)
( function main
(signature void
(parameters
)
(
(assign (xyzw) (var_ref temp0_0) (array_ref (var_ref vertex) (constant
int (0)) ) )
(assign (xy) (var_ref temp0_1) (expression vec2 rsq (swiz xy
(expression vec2 abs (var_ref temp0_0) ) )) )
(assign (xyzw) (var_ref gl_Position) (array_ref (var_ref vertex)
(constant int (0)) ) )
(assign (xyzw) (var_ref temp) (var_ref temp0_1) )
(emit-vertex (constant int (0)) )
))
)</pre>
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