<div dir="auto"><div>Patch 7 has my RB. I'll look closer at the rest this evening.</div><div dir="auto">There's also the stringbuffer work that I have lying that should help.</div><div dir="auto">I just have to find out how to run the gtest tests to verify their working.<br><div class="gmail_extra" dir="auto"><br><div class="gmail_quote">On Aug 7, 2017 04:19, "Timothy Arceri" <<a href="mailto:tarceri@itsqueeze.com">tarceri@itsqueeze.com</a>> wrote:<br type="attribution"><blockquote class="quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">I've sent all but the last 2 already but they haven't received much<br>
feedback yet.<br>
<br>
This series reduces compile times of the Deus Ex shaders on my<br>
Ryzen 1800X from 2m27s -> 2m8s with a cold cache on radeonsi.<br>
<br>
Note: The above times are from compiling the shaders with shader-db<br>
on a single thread, starting the actual game results in around<br>
double the time/improvement.<br>
<br>
The aim of the series was to target overhead in the parser/AST<br>
sections of the compiler. I believe there is probably still more<br>
low hanging fruit in the AST code. I've been profiling this by<br>
compiling the shaders once and then deleting the index file from<br>
the cache.<br>
<br>
Please review.<br>
<br>
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