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<body><span class="vcard"><a class="email" href="mailto:philip.rebohle@tu-dortmund.de" title="Philip Rebohle <philip.rebohle@tu-dortmund.de>"> <span class="fn">Philip Rebohle</span></a>
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<a class="bz_bug_link
bz_status_NEW "
title="NEW - Nier:Automata (through wine) - Bloom too bright"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102218">bug 102218</a>
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<th>What</th>
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<th>Added</th>
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<td>philip.rebohle@tu-dortmund.de
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Nier:Automata (through wine) - Bloom too bright"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102218#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Nier:Automata (through wine) - Bloom too bright"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102218">bug 102218</a>
from <span class="vcard"><a class="email" href="mailto:philip.rebohle@tu-dortmund.de" title="Philip Rebohle <philip.rebohle@tu-dortmund.de>"> <span class="fn">Philip Rebohle</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=133511" name="attach_133511" title="Edited compute shader">attachment 133511</a> <a href="attachment.cgi?id=133511&action=edit" title="Edited compute shader">[details]</a></span>
Edited compute shader
As mentioned, an edited compute shader fixes the rendering. I attached another
version of the shader which includes a #define to switch between a code path
that uses shared memory and one that doesn't.
Unless I'm missing something, both versions should produce identical results.
The code that uses shared memory shows the exact same rendering issues as the
original shader generated by Wine, which works in a similar fashion. The Wine
shader however is lacking explicit memory barriers.</pre>
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