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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - segfault in glCompressedTextureSubImage3D"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102308#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - segfault in glCompressedTextureSubImage3D"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102308">bug 102308</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>That seems like a bug...
/* Copy in each face. */
for (int i = 0; i < 6; ++i) {
That should probably be
for (int i = zoffset; i < zoffset + depth; i++) {
This feels somehow familiar... either it's been fixed before, or the decision
was that it's actually improper to do this. Or a patch was sent but never
applied. Unfortunately it's just a faint memory.</pre>
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