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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - regression on glsl shaders on BE architecture mesa-17.2.0-rc6"
href="https://bugs.freedesktop.org/show_bug.cgi?id=102516">102516</a>
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<th>Summary</th>
<td>regression on glsl shaders on BE architecture mesa-17.2.0-rc6
</td>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>Other
</td>
</tr>
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<th>OS</th>
<td>All
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
</td>
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<th>Component</th>
<td>glsl-compiler
</td>
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<th>Assignee</th>
<td>mesa-dev@lists.freedesktop.org
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</tr>
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<th>Reporter</th>
<td>intermediadc@hotmail.com
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</tr>
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<th>QA Contact</th>
<td>intel-3d-bugs@lists.freedesktop.org
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<pre>when i run software that need shaders on mesa-17.2.0-rc6
i have black windows with this comments:
Qemu:
./qemu-system-ppc64 -m 1024 -cpu G4 -display sdl,gl=on -M mac99
qemu_gl_create_compile_shader: compile vertex error
0:4(9): error: syntax error, unexpected $end, expecting ',' or ';'
qemu_gl_create_compile_shader: compile fragment error
0:4(19): error: syntax error, unexpected $end, expecting ',' or ';'
This is with Darkplace quake:
(line offset for any above warnings/errors: 50)
GLSL shader glsl/default.glsl depth/shadow failed! some features may not work
properly.
vertex shader compile log:
0:91(17): error: syntax error, unexpected $end, expecting ';'
Hope will help build</pre>
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