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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [apitrace,backtrace] Crash in _mesa_is_bufferobj during load of "XCOM 2: War of the Chosen""
href="https://bugs.freedesktop.org/show_bug.cgi?id=102518#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [apitrace,backtrace] Crash in _mesa_is_bufferobj during load of "XCOM 2: War of the Chosen""
href="https://bugs.freedesktop.org/show_bug.cgi?id=102518">bug 102518</a>
from <span class="vcard"><a class="email" href="mailto:mdiluzio@feralinteractive.com" title="Marc Di Luzio <mdiluzio@feralinteractive.com>"> <span class="fn">Marc Di Luzio</span></a>
</span></b>
<pre>It appears some errors slipped through.
Example:
[GL_DEBUG] Error message from OpenGL API call with id 1281: GL_INVALID_VALUE
error generated. <index> out of range.
We'll handle this, I'd think it should be safe to assume this is an application
bug. From what I understand using a KHR_no_error context is a trust handshake
that you won't trigger any error states.</pre>
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