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<body><span class="vcard"><a class="email" href="mailto:kai@dev.carbon-project.org" title="Kai <kai@dev.carbon-project.org>"> <span class="fn">Kai</span></a>
</span> changed
<a class="bz_bug_link
bz_status_NEW "
title="NEW - Stellaris - Black/super dark planets"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95346">bug 95346</a>
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<th>What</th>
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<td style="text-align:right;">Attachment #130866 is obsolete</td>
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<td>1
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Stellaris - Black/super dark planets"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95346#c26">Comment # 26</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Stellaris - Black/super dark planets"
href="https://bugs.freedesktop.org/show_bug.cgi?id=95346">bug 95346</a>
from <span class="vcard"><a class="email" href="mailto:kai@dev.carbon-project.org" title="Kai <kai@dev.carbon-project.org>"> <span class="fn">Kai</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=133974" name="attach_133974" title="Planests look good now">attachment 133974</a> <a href="attachment.cgi?id=133974&action=edit" title="Planests look good now">[details]</a></span>
Planests look good now
I can confirm, that the rendering of the planets has improved significantly
with the stack detailed below (see attached screenshot), but it's still off
from <span class=""><a href="attachment.cgi?id=133972" name="attach_133972" title="screenshot on r600g with mesa-git43e8808b8">attachment 133972</a> <a href="attachment.cgi?id=133972&action=edit" title="screenshot on r600g with mesa-git43e8808b8">[details]</a></span>. Though the version I'm now uploading here might
actually be how it is now intended to be rendered. A quick YouTube search for
gameplay from this game version showed the blueish highlights on the dark side
of the planet in almost all instances I've found. (See eg.
<<a href="https://youtu.be/eoplpnVXnf4?t=25s">https://youtu.be/eoplpnVXnf4?t=25s</a>> for some footage from an official
channel.) Therefore I think this bug report should be closed.
Game version: 1.6.2 (d7ec)
The full stack used (fully updated Debian testing as a base) was:
GPU: Hawaii PRO [Radeon R9 290] (ChipID = 0x67b1)
Mesa: Git:master/39a69f0692
libdrm: 2.4.82-1
LLVM: SVN:trunk/r312520 (6.0 devel)
X.Org: 2:1.19.3-2
Linux: 4.12.10
Firmware (firmware-amd-graphics): 20170823-1
libclc: Git:master/7331b0a1fa
DDX (xserver-xorg-video-amdgpu): 1.3.0-1</pre>
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