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<body><span class="vcard"><a class="email" href="mailto:vlee@freedesktop.org" title="Vinson Lee <vlee@freedesktop.org>"> <span class="fn">Vinson Lee</span></a>
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<a class="bz_bug_link
bz_status_NEW "
title="NEW - vulkaninfo fails with "trap divide error""
href="https://bugs.freedesktop.org/show_bug.cgi?id=102571">bug 102571</a>
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<th>What</th>
<th>Removed</th>
<th>Added</th>
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<td style="text-align:right;">Keywords</td>
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<td>bisected, have-backtrace, regression
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<td style="text-align:right;">CC</td>
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<td>airlied@freedesktop.org, bas@basnieuwenhuizen.nl
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - vulkaninfo fails with "trap divide error""
href="https://bugs.freedesktop.org/show_bug.cgi?id=102571#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - vulkaninfo fails with "trap divide error""
href="https://bugs.freedesktop.org/show_bug.cgi?id=102571">bug 102571</a>
from <span class="vcard"><a class="email" href="mailto:vlee@freedesktop.org" title="Vinson Lee <vlee@freedesktop.org>"> <span class="fn">Vinson Lee</span></a>
</span></b>
<pre>commit 180c1b924e1ed3a2918fad9c5cbb653524de8233
Author: Bas Nieuwenhuizen <<a href="mailto:bas@basnieuwenhuizen.nl">bas@basnieuwenhuizen.nl</a>>
Date: Wed Aug 16 09:09:56 2017 +0200
ac/nir: Add shader support for multiviews.
It uses an user SGPR to pass the view index to the shaders, except
for the fragment shader where we use layer=view (which comes in
handy when we want to do the NV ext that allows us to execute pre-FS
stages once instead of per view).
Reviewed-by: Dave Airlie <<a href="mailto:airlied@redhat.com">airlied@redhat.com</a>></pre>
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