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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Steam-Game Turmoil, Segfault on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101747#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Steam-Game Turmoil, Segfault on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=101747">bug 101747</a>
from <span class="vcard"><a class="email" href="mailto:john.ettedgui@gmail.com" title="John <john.ettedgui@gmail.com>"> <span class="fn">John</span></a>
</span></b>
<pre>Oh I see, that makes sense.
Thank you for the easy explanation!
Should we stick with the R600_DEBUG var or is there something only for the
threading compilation? I've tried multithread_glsl_compiler, GALLIUM_THREAD and
mesa_glthread but none changed anything.
Is this an issue in the YoYo engine or in radeonsi?
The game in question does not require high performance so the current
workaround is good enough, I'm just curious.
Thank you for the quick replies!</pre>
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