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<div class="moz-cite-prefix">On 19/09/17 20:02, Jason Ekstrand
wrote:<br>
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<blockquote type="cite"
cite="mid:CAOFGe96C0_ekvgva1XGoKDJTTQ0Uv67csZ166uXJZUn515mM6A@mail.gmail.com">
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<blockquote class="gmail_quote" style="margin:0 0 0
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+ if (image->shadow_surface.isl.siz<wbr>e > 0
&&<br>
+ isl_format_is_compressed(<wbr>view.format)
&&<br>
+ (flags & ANV_IMAGE_VIEW_STATE_TEXTURE_O<wbr>PTIMAL))
{<br>
+ assert(isl_format_is_compresse<wbr>d(surface->isl.format));<br>
+ assert(surface->isl.tiling ==
ISL_TILING_LINEAR);<br>
+ assert(image->shadow_surface.i<wbr>sl.tiling !=
ISL_TILING_LINEAR);<br>
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There is something odd here (I must misunderstand...).<br>
In make_surface() you always make the shadow_surface with linear
tiling, yet here you're expecting it *not* to be linear?<br>
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<div>No. We set tiling to LINEAR and set needs_shadow. When we
actually create the shadow, we explicitly use TILING_ANY.<br>
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<div> </div>
</blockquote>
<p>Thanks, I confused the shadow_surface was the tiled instead of
the opposite.<br>
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