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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Error starting game FS17"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103062#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Error starting game FS17"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103062">bug 103062</a>
from <span class="vcard"><a class="email" href="mailto:sascha.spaces@yandex.ru" title="alexander <sascha.spaces@yandex.ru>"> <span class="fn">alexander</span></a>
</span></b>
<pre><span class="quote">> The thread has nothing to do with using Core vs Compat GL context.
> I suggest focusing on that - it's the first key obstacle.</span >
Compat for compatibility with older devices.
In Innovations added to Mesa core.
4.5 COMPAT there is support for OpenGL 4.5, Shader 4.50.</pre>
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