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<body><span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
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<a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - Using array in structure results in wrong GLSL compilation output"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103955">bug 103955</a>
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<th>What</th>
<th>Removed</th>
<th>Added</th>
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<td style="text-align:right;">Status</td>
<td>NEW
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<td>NEEDINFO
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<b><a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - Using array in structure results in wrong GLSL compilation output"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103955#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEEDINFO "
title="NEEDINFO - Using array in structure results in wrong GLSL compilation output"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103955">bug 103955</a>
from <span class="vcard"><a class="email" href="mailto:idr@freedesktop.org" title="Ian Romanick <idr@freedesktop.org>"> <span class="fn">Ian Romanick</span></a>
</span></b>
<pre>(In reply to Ilia Mirkin from <a href="show_bug.cgi?id=103955#c3">comment #3</a>)
<span class="quote">> (expression vec3 * (record_ref (var_ref u_s) color)
> (array_ref (record_ref (var_ref u_s) arr) (constant int (0)))
> )</span >
This should be fine. For a bunch of things we allow mixing scalars and either
vectors or matrices. The shader_runner test passes on i965, so maybe the
problem is in st_glsl_to_tgsi?
(In reply to Younghun Jang from <a href="show_bug.cgi?id=103955#c0">comment #0</a>)
<span class="quote">> I wanted to know if this bug is hardware related.</span >
What hardware were you running on? The output of 'glxinfo | grep "OpenGL
renderer string"' would help.</pre>
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