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<body><span class="vcard"><a class="email" href="mailto:rverschelde@gmail.com" title="Rémi Verschelde <rverschelde@gmail.com>"> <span class="fn">Rémi Verschelde</span></a>
</span> changed
<a class="bz_bug_link
bz_status_NEW "
title="NEW - Linking GLSL 1.30 shaders with invariant and deprecated variables triggers an 'mismatching invariant qualifiers' error"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100316">bug 100316</a>
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<th>What</th>
<th>Removed</th>
<th>Added</th>
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<td style="text-align:right;">Version</td>
<td>17.0
</td>
<td>17.2
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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Linking GLSL 1.30 shaders with invariant and deprecated variables triggers an 'mismatching invariant qualifiers' error"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100316#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Linking GLSL 1.30 shaders with invariant and deprecated variables triggers an 'mismatching invariant qualifiers' error"
href="https://bugs.freedesktop.org/show_bug.cgi?id=100316">bug 100316</a>
from <span class="vcard"><a class="email" href="mailto:rverschelde@gmail.com" title="Rémi Verschelde <rverschelde@gmail.com>"> <span class="fn">Rémi Verschelde</span></a>
</span></b>
<pre>We're hitting the same issue with `invariant gl_Position;` (as described by
Daniel in <a href="show_bug.cgi?id=100316#c1">comment 1</a>) in Godot Engine, at least for AMD hardware. Godot uses
OpenGL 3.3 Core Profile: <a href="https://github.com/godotengine/godot/issues/13450">https://github.com/godotengine/godot/issues/13450</a></pre>
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