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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Using array in structure results in wrong GLSL compilation output"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103955#c9">Comment # 9</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Using array in structure results in wrong GLSL compilation output"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103955">bug 103955</a>
from <span class="vcard"><a class="email" href="mailto:mieabby@gmail.com" title="Younghun Jang <mieabby@gmail.com>"> <span class="fn">Younghun Jang</span></a>
</span></b>
<pre>(In reply to Ilia Mirkin from <a href="show_bug.cgi?id=103955#c8">comment #8</a>)
<span class="quote">> This patch fixes the sample case for me:
>
> <a href="https://patchwork.freedesktop.org/patch/191532/">https://patchwork.freedesktop.org/patch/191532/</a></span >
I concur. The patch fixes the bug.
And I believe this was a typo:
uint16_t swizzle_x = GET_SWZ(op[2]->swizzle, 0);
uint16_t swizzle_x = GET_SWZ(op[2].swizzle, 0);</pre>
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