<div dir="ltr">Hi Dave,<div><br></div><div>This seems to cause some breakage when both push constants and dynamic descriptors are used.</div><div><br></div><div>I've commented 2 fixes inline below needed to avoid a crash, but with those F1 2017 will still hang pretty quick before the main menu, not sure why so far. Mad Max is OK but that doesn't use dynamic descriptors, so I presume the problem is related to that.<br><div class="gmail_extra"><br><div class="gmail_quote">On 11 January 2018 at 03:03, Dave Airlie <span dir="ltr"><<a href="mailto:airlied@gmail.com" target="_blank">airlied@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">From: Dave Airlie <<a href="mailto:airlied@redhat.com">airlied@redhat.com</a>><br>
<br>
Instead of putting the push constants into the upload buffer,<br>
if we have space in the sgprs we can upload the per-stage<br>
constants into the shaders directly.<br>
<br>
This saves a few reads from memory in the meta shaders,<br>
we should also be able to inline other objects like<br>
descriptors.<br>
<br>
Signed-off-by: Dave Airlie <<a href="mailto:airlied@redhat.com">airlied@redhat.com</a>><br>
---<br>
src/amd/common/ac_nir_to_llvm.<wbr>c | 93 ++++++++++++++++++++++++++++++<wbr>++++++----<br>
src/amd/common/ac_nir_to_llvm.<wbr>h | 4 ++<br>
src/amd/common/ac_shader_info.<wbr>c | 5 ++-<br>
src/amd/common/ac_shader_info.<wbr>h | 1 +<br>
src/amd/vulkan/radv_cmd_<wbr>buffer.c | 74 ++++++++++++++++++++++++------<wbr>--<br>
5 files changed, 150 insertions(+), 27 deletions(-)<br>
<br>
diff --git a/src/amd/common/ac_nir_to_<wbr>llvm.c b/src/amd/common/ac_nir_to_<wbr>llvm.c<br>
index c00220a9c3..818ce40168 100644<br>
--- a/src/amd/common/ac_nir_to_<wbr>llvm.c<br>
+++ b/src/amd/common/ac_nir_to_<wbr>llvm.c<br>
@@ -92,6 +92,7 @@ struct nir_to_llvm_context {<br>
LLVMValueRef descriptor_sets[AC_UD_MAX_<wbr>SETS];<br>
LLVMValueRef ring_offsets;<br>
LLVMValueRef push_constants;<br>
+ LLVMValueRef inline_push_consts[AC_UD_MAX_<wbr>INLINE_PUSH_CONST];<br>
LLVMValueRef view_index;<br>
LLVMValueRef num_work_groups;<br>
LLVMValueRef workgroup_ids[3];<br>
@@ -243,7 +244,7 @@ static void set_llvm_calling_convention(<wbr>LLVMValueRef func,<br>
LLVMSetFunctionCallConv(func, calling_conv);<br>
}<br>
<br>
-#define MAX_ARGS 23<br>
+#define MAX_ARGS 32<br>
struct arg_info {<br>
LLVMTypeRef types[MAX_ARGS];<br>
LLVMValueRef *assign[MAX_ARGS];<br>
@@ -538,6 +539,8 @@ struct user_sgpr_info {<br>
bool need_ring_offsets;<br>
uint8_t sgpr_count;<br>
bool indirect_all_descriptor_sets;<br>
+ uint8_t base_inline_push_consts;<br>
+ uint8_t num_inline_push_consts;<br>
};<br>
<br>
static void allocate_user_sgprs(struct nir_to_llvm_context *ctx,<br>
@@ -609,8 +612,45 @@ static void allocate_user_sgprs(struct nir_to_llvm_context *ctx,<br>
} else {<br>
user_sgpr_info->sgpr_count += util_bitcount(ctx->shader_<wbr>info->info.desc_set_used_mask) * 2;<br>
}<br>
+<br>
+ if (ctx->shader_info->info.loads_<wbr>push_constants) {<br>
+ uint32_t remaining_sgprs = 16 - user_sgpr_info->sgpr_count;<br>
+ if (!ctx->shader_info->info.has_<wbr>indirect_push_constants &&<br>
+ !ctx->shader_info->info.loads_<wbr>dynamic_offsets)<br>
+ remaining_sgprs += 2;<br>
+<br>
+ if (ctx->options->layout->push_<wbr>constant_size) {<br>
+ uint8_t num_32bit_push_consts = (ctx->shader_info->info.max_<wbr>push_constant_used -<br>
+ ctx->shader_info->info.min_<wbr>push_constant_used) / 4;<br>
+ user_sgpr_info->base_inline_<wbr>push_consts = ctx->shader_info->info.min_<wbr>push_constant_used / 4;<br>
+<br>
+ if (num_32bit_push_consts < remaining_sgprs) {<br>
+ user_sgpr_info->num_inline_<wbr>push_consts = num_32bit_push_consts;<br>
+ if (!ctx->shader_info->info.has_<wbr>indirect_push_constants)<br>
+ ctx->shader_info->info.loads_<wbr>push_constants = false;<br>
+ } else {<br>
+ user_sgpr_info->num_inline_<wbr>push_consts = remaining_sgprs;<br>
+ }<br>
+<br>
+ if (user_sgpr_info->num_inline_<wbr>push_consts > AC_UD_MAX_INLINE_PUSH_CONST)<br>
+ user_sgpr_info->num_inline_<wbr>push_consts = AC_UD_MAX_INLINE_PUSH_CONST;<br>
+ }<br>
+ }<br>
}<br>
<br>
+static void<br>
+declare_inline_push_consts(<wbr>struct nir_to_llvm_context *ctx,<br>
+ gl_shader_stage stage,<br>
+ const struct user_sgpr_info *user_sgpr_info,<br>
+ struct arg_info *args)<br>
+{<br>
+ ctx->shader_info->inline_push_<wbr>const_mask = (1 << user_sgpr_info->num_inline_<wbr>push_consts) - 1;<br>
+ ctx->shader_info->inline_push_<wbr>const_mask <<= user_sgpr_info->base_inline_<wbr>push_consts;<br>
+<br>
+ for (unsigned i = 0; i < user_sgpr_info->num_inline_<wbr>push_consts; i++)<br>
+ add_arg(args, ARG_SGPR, ctx->ac.i32, &ctx->inline_push_consts[i]);<br>
+<br>
+}<br>
static void<br>
declare_global_input_sgprs(<wbr>struct nir_to_llvm_context *ctx,<br>
gl_shader_stage stage,<br>
@@ -644,6 +684,9 @@ declare_global_input_sgprs(<wbr>struct nir_to_llvm_context *ctx,<br>
/* 1 for push constants and dynamic descriptors */<br>
add_array_arg(args, type, &ctx->push_constants);<br></blockquote><div><br></div><div>This is only done if loads_push_constants is true, but that is set to false if all push constants are inlined. Need to do it if loads_dynamic_offsets is true as well.</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
}<br>
+<br>
+ if (!((stage == MESA_SHADER_VERTEX) || (has_previous_stage && previous_stage == MESA_SHADER_VERTEX)))<br>
+ declare_inline_push_consts(<wbr>ctx, stage, user_sgpr_info, args);<br>
}<br>
<br>
static void<br>
@@ -651,6 +694,7 @@ declare_vs_specific_input_<wbr>sgprs(struct nir_to_llvm_context *ctx,<br>
gl_shader_stage stage,<br>
bool has_previous_stage,<br>
gl_shader_stage previous_stage,<br>
+ const struct user_sgpr_info *user_sgpr_info,<br>
struct arg_info *args)<br>
{<br>
if (!ctx->is_gs_copy_shader &&<br>
@@ -660,6 +704,7 @@ declare_vs_specific_input_<wbr>sgprs(struct nir_to_llvm_context *ctx,<br>
add_arg(args, ARG_SGPR, const_array(ctx->ac.v4i32, 16),<br>
&ctx->vertex_buffers);<br>
}<br>
+ declare_inline_push_consts(<wbr>ctx, stage, user_sgpr_info, args);<br>
add_arg(args, ARG_SGPR, ctx->ac.i32, &ctx->abi.base_vertex);<br>
add_arg(args, ARG_SGPR, ctx->ac.i32, &ctx->abi.start_instance);<br>
if (ctx->shader_info->info.vs.<wbr>needs_draw_id) {<br>
@@ -693,6 +738,16 @@ declare_tes_input_vgprs(struct nir_to_llvm_context *ctx, struct arg_info *args)<br>
add_arg(args, ARG_VGPR, ctx->ac.i32, &ctx->abi.tes_patch_id);<br>
}<br>
<br>
+static void<br>
+set_inline_pushconst_locs(<wbr>struct nir_to_llvm_context *ctx,<br>
+ const struct user_sgpr_info *user_sgpr_info,<br>
+ uint8_t *user_sgpr_idx)<br>
+{<br>
+ ctx->shader_info->user_sgprs_<wbr>locs.push_const_base = user_sgpr_info->base_inline_<wbr>push_consts;<br>
+ for (unsigned i = 0; i < user_sgpr_info->num_inline_<wbr>push_consts; i++)<br>
+ set_loc(&ctx->shader_info-><wbr>user_sgprs_locs.inline_push_<wbr>consts[i], user_sgpr_idx, 1, 0);<br>
+}<br>
+<br>
static void<br>
set_global_input_locs(struct nir_to_llvm_context *ctx, gl_shader_stage stage,<br>
bool has_previous_stage, gl_shader_stage previous_stage,<br>
@@ -734,12 +789,17 @@ set_global_input_locs(struct nir_to_llvm_context *ctx, gl_shader_stage stage,<br>
if (ctx->shader_info->info.loads_<wbr>push_constants) {<br>
set_loc_shader(ctx, AC_UD_PUSH_CONSTANTS, user_sgpr_idx, 2);<br></blockquote><div><br></div><div>Same as above.</div><div><br></div><div>Thanks,</div><div>Alex</div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
}<br>
+<br>
+<br>
+ if (!((stage == MESA_SHADER_VERTEX) || (has_previous_stage && previous_stage == MESA_SHADER_VERTEX)))<br>
+ set_inline_pushconst_locs(ctx, user_sgpr_info, user_sgpr_idx);<br>
}<br>
<br>
static void<br>
set_vs_specific_input_locs(<wbr>struct nir_to_llvm_context *ctx,<br>
gl_shader_stage stage, bool has_previous_stage,<br>
gl_shader_stage previous_stage,<br>
+ const struct user_sgpr_info *user_sgpr_info,<br>
uint8_t *user_sgpr_idx)<br>
{<br>
if (!ctx->is_gs_copy_shader &&<br>
@@ -750,6 +810,7 @@ set_vs_specific_input_locs(<wbr>struct nir_to_llvm_context *ctx,<br>
user_sgpr_idx, 2);<br>
}<br>
<br>
+ set_inline_pushconst_locs(ctx, user_sgpr_info, user_sgpr_idx);<br>
unsigned vs_num = 2;<br>
if (ctx->shader_info->info.vs.<wbr>needs_draw_id)<br>
vs_num++;<br>
@@ -805,7 +866,7 @@ static void create_function(struct nir_to_llvm_context *ctx,<br>
previous_stage, &user_sgpr_info,<br>
&args, &desc_sets);<br>
declare_vs_specific_input_<wbr>sgprs(ctx, stage, has_previous_stage,<br>
- previous_stage, &args);<br>
+ previous_stage, &user_sgpr_info, &args);<br>
<br>
if (ctx->shader_info->info.needs_<wbr>multiview_view_index || (!ctx->options->key.vs.as_es && !ctx->options->key.vs.as_ls && ctx->options->key.has_<wbr>multiview_view_index))<br>
add_arg(&args, ARG_SGPR, ctx->ac.i32, &ctx->view_index);<br>
@@ -838,7 +899,7 @@ static void create_function(struct nir_to_llvm_context *ctx,<br>
&desc_sets);<br>
declare_vs_specific_input_<wbr>sgprs(ctx, stage,<br>
has_previous_stage,<br>
- previous_stage, &args);<br>
+ previous_stage, &user_sgpr_info, &args);<br>
<br>
add_arg(&args, ARG_SGPR, ctx->ac.i32,<br>
&ctx->ls_out_layout);<br>
@@ -934,7 +995,7 @@ static void create_function(struct nir_to_llvm_context *ctx,<br>
} else {<br>
declare_vs_specific_input_<wbr>sgprs(ctx, stage,<br>
has_previous_stage,<br>
- previous_stage,<br>
+ previous_stage, &user_sgpr_info,<br>
&args);<br>
}<br>
<br>
@@ -1076,7 +1137,7 @@ static void create_function(struct nir_to_llvm_context *ctx,<br>
break;<br>
case MESA_SHADER_VERTEX:<br>
set_vs_specific_input_locs(<wbr>ctx, stage, has_previous_stage,<br>
- previous_stage, &user_sgpr_idx);<br>
+ previous_stage, &user_sgpr_info, &user_sgpr_idx);<br>
if (ctx->view_index)<br>
set_loc_shader(ctx, AC_UD_VIEW_INDEX, &user_sgpr_idx, 1);<br>
if (ctx->options->key.vs.as_ls) {<br>
@@ -1088,7 +1149,7 @@ static void create_function(struct nir_to_llvm_context *ctx,<br>
break;<br>
case MESA_SHADER_TESS_CTRL:<br>
set_vs_specific_input_locs(<wbr>ctx, stage, has_previous_stage,<br>
- previous_stage, &user_sgpr_idx);<br>
+ previous_stage, &user_sgpr_info, &user_sgpr_idx);<br>
if (has_previous_stage)<br>
set_loc_shader(ctx, AC_UD_VS_LS_TCS_IN_LAYOUT,<br>
&user_sgpr_idx, 1);<br>
@@ -1108,6 +1169,7 @@ static void create_function(struct nir_to_llvm_context *ctx,<br>
set_vs_specific_input_locs(<wbr>ctx, stage,<br>
has_previous_stage,<br>
previous_stage,<br>
+ &user_sgpr_info,<br>
&user_sgpr_idx);<br>
else<br>
set_loc_shader(ctx, AC_UD_TES_OFFCHIP_LAYOUT,<br>
@@ -2357,9 +2419,24 @@ static LLVMValueRef visit_load_push_constant(<wbr>struct nir_to_llvm_context *ctx,<br>
nir_intrinsic_instr *instr)<br>
{<br>
LLVMValueRef ptr, addr;<br>
+ LLVMValueRef src0 = get_src(ctx->nir, instr->src[0]);<br>
+ unsigned index = nir_intrinsic_base(instr);<br>
+<br>
+ if (LLVMIsConstant(src0)) {<br>
+ unsigned array_index = index;<br>
+ array_index += LLVMConstIntGetZExtValue(src0)<wbr>;<br>
+ array_index /= 4;<br>
+<br>
+ uint32_t bits = ((1 << instr->num_components) - 1) << array_index;<br>
+<br>
+ if ((bits & ctx->shader_info->inline_push_<wbr>const_mask) == bits) {<br>
+ array_index -= ctx->shader_info->user_sgprs_<wbr>locs.push_const_base;<br>
+ return ac_build_gather_values(&ctx-><wbr>ac, &ctx->inline_push_consts[<wbr>array_index], instr->num_components);<br>
+ }<br>
+ }<br>
<br>
- addr = LLVMConstInt(ctx->ac.i32, nir_intrinsic_base(instr), 0);<br>
- addr = LLVMBuildAdd(ctx->builder, addr, get_src(ctx->nir, instr->src[0]), "");<br>
+ addr = LLVMConstInt(ctx->ac.i32, index, 0);<br>
+ addr = LLVMBuildAdd(ctx->builder, addr, src0, "");<br>
<br>
ptr = ac_build_gep0(&ctx->ac, ctx->push_constants, addr);<br>
ptr = cast_ptr(ctx, ptr, get_def_type(ctx->nir, &instr->dest.ssa));<br>
diff --git a/src/amd/common/ac_nir_to_<wbr>llvm.h b/src/amd/common/ac_nir_to_<wbr>llvm.h<br>
index b3ad0a0985..9f9230d3e6 100644<br>
--- a/src/amd/common/ac_nir_to_<wbr>llvm.h<br>
+++ b/src/amd/common/ac_nir_to_<wbr>llvm.h<br>
@@ -127,10 +127,13 @@ enum ac_ud_index {<br>
<br>
// Match MAX_SETS from radv_descriptor_set.h<br>
#define AC_UD_MAX_SETS MAX_SETS<br>
+#define AC_UD_MAX_INLINE_PUSH_CONST 8<br>
<br>
struct ac_userdata_locations {<br>
struct ac_userdata_info descriptor_sets[AC_UD_MAX_<wbr>SETS];<br>
struct ac_userdata_info shader_data[AC_UD_MAX_UD];<br>
+ struct ac_userdata_info inline_push_consts[AC_UD_MAX_<wbr>INLINE_PUSH_CONST];<br>
+ uint8_t push_const_base;<br>
};<br>
<br>
struct ac_vs_output_info {<br>
@@ -156,6 +159,7 @@ struct ac_shader_variant_info {<br>
unsigned num_user_sgprs;<br>
unsigned num_input_sgprs;<br>
unsigned num_input_vgprs;<br>
+ uint32_t inline_push_const_mask;<br>
bool need_indirect_descriptor_sets;<br>
struct {<br>
struct {<br>
diff --git a/src/amd/common/ac_shader_<wbr>info.c b/src/amd/common/ac_shader_<wbr>info.c<br>
index 18fa9e1c94..fbb46684ae 100644<br>
--- a/src/amd/common/ac_shader_<wbr>info.c<br>
+++ b/src/amd/common/ac_shader_<wbr>info.c<br>
@@ -179,9 +179,10 @@ ac_nir_shader_info_pass(struct nir_shader *nir,<br>
{<br>
struct nir_function *func = (struct nir_function *)exec_list_get_head(&nir-><wbr>functions);<br>
<br>
-<br>
- if (options->layout->dynamic_<wbr>offset_count)<br>
+ if (options->layout->dynamic_<wbr>offset_count) {<br>
info->loads_push_constants = true;<br>
+ info->loads_dynamic_offsets = true;<br>
+ }<br>
<br>
nir_foreach_variable(variable, &nir->inputs)<br>
gather_info_input_decl(nir, options, variable, info);<br>
diff --git a/src/amd/common/ac_shader_<wbr>info.h b/src/amd/common/ac_shader_<wbr>info.h<br>
index e35cde0ca9..e8ea33f2e3 100644<br>
--- a/src/amd/common/ac_shader_<wbr>info.h<br>
+++ b/src/amd/common/ac_shader_<wbr>info.h<br>
@@ -32,6 +32,7 @@ struct ac_shader_info {<br>
uint8_t min_push_constant_used;<br>
uint8_t max_push_constant_used;<br>
bool has_indirect_push_constants;<br>
+ bool loads_dynamic_offsets;<br>
bool loads_push_constants;<br>
bool needs_multiview_view_index;<br>
bool uses_invocation_id;<br>
diff --git a/src/amd/vulkan/radv_cmd_<wbr>buffer.c b/src/amd/vulkan/radv_cmd_<wbr>buffer.c<br>
index 60f19fb12b..17306eeaf8 100644<br>
--- a/src/amd/vulkan/radv_cmd_<wbr>buffer.c<br>
+++ b/src/amd/vulkan/radv_cmd_<wbr>buffer.c<br>
@@ -1807,6 +1807,27 @@ radv_flush_descriptors(struct radv_cmd_buffer *cmd_buffer,<br>
assert(cmd_buffer->cs->cdw <= cdw_max);<br>
}<br>
<br>
+static struct ac_userdata_info *<br>
+radv_lookup_push_const_sgpr(<wbr>struct radv_shader_variant *shader,<br>
+ int idx)<br>
+{<br>
+ idx -= shader->info.user_sgprs_locs.<wbr>push_const_base;<br>
+ return &shader->info.user_sgprs_locs.<wbr>inline_push_consts[idx];<br>
+}<br>
+<br>
+static void<br>
+radv_emit_inline_pushconsts(<wbr>struct radv_cmd_buffer *cmd_buffer,<br>
+ struct radv_shader_variant *shader,<br>
+ unsigned base_reg,<br>
+ int idx, int count, uint32_t *values)<br>
+{<br>
+ struct ac_userdata_info *loc = radv_lookup_push_const_sgpr(<wbr>shader, idx);<br>
+ assert (loc->sgpr_idx == -1);<br>
+ assert (!loc->indirect);<br>
+ radeon_set_sh_reg_seq(cmd_<wbr>buffer->cs, base_reg + loc->sgpr_idx * 4, count);<br>
+ radeon_emit_array(cmd_buffer-><wbr>cs, values, count);<br>
+}<br>
+<br>
static void<br>
radv_flush_constants(struct radv_cmd_buffer *cmd_buffer,<br>
struct radv_pipeline *pipeline,<br>
@@ -1816,36 +1837,55 @@ radv_flush_constants(struct radv_cmd_buffer *cmd_buffer,<br>
unsigned offset;<br>
void *ptr;<br>
uint64_t va;<br>
+ bool need_push_constants = false;<br>
<br>
stages &= cmd_buffer->push_constant_<wbr>stages;<br>
if (!stages ||<br>
(!layout->push_constant_size && !layout->dynamic_offset_count)<wbr>)<br>
return;<br>
<br>
- if (!radv_cmd_buffer_upload_<wbr>alloc(cmd_buffer, layout->push_constant_size +<br>
- 16 * layout->dynamic_offset_count,<br>
- 256, &offset, &ptr))<br>
- return;<br>
+ radv_foreach_stage(stage, stages) {<br>
+ if (!pipeline->shaders[stage])<br>
+ continue;<br>
+<br>
+ need_push_constants |= pipeline->shaders[stage]-><wbr>info.info.loads_push_<wbr>constants;<br>
+ need_push_constants |= pipeline->shaders[stage]-><wbr>info.info.loads_dynamic_<wbr>offsets;<br>
<br>
- memcpy(ptr, cmd_buffer->push_constants, layout->push_constant_size);<br>
- if (layout->dynamic_offset_count) {<br>
- memcpy((char*)ptr + layout->push_constant_size, cmd_buffer->dynamic_buffers,<br>
- 16 * layout->dynamic_offset_count);<br>
+ uint32_t mask = pipeline->shaders[stage]-><wbr>info.inline_push_const_mask;<br>
+ uint32_t base_reg = pipeline->user_data_0[stage];<br>
+ while (mask) {<br>
+ int start, count;<br>
+ u_bit_scan_consecutive_range(&<wbr>mask, &start, &count);<br>
+ radv_emit_inline_pushconsts(<wbr>cmd_buffer, pipeline->shaders[stage], base_reg,<br>
+ start, count, (uint32_t *)&cmd_buffer->push_constants[<wbr>start * 4]);<br>
+ }<br>
}<br>
<br>
- va = radv_buffer_get_va(cmd_buffer-<wbr>>upload.upload_bo);<br>
- va += offset;<br>
+ if (need_push_constants) {<br>
+ if (!radv_cmd_buffer_upload_<wbr>alloc(cmd_buffer, layout->push_constant_size +<br>
+ 16 * layout->dynamic_offset_count,<br>
+ 256, &offset, &ptr))<br>
+ return;<br>
<br>
- MAYBE_UNUSED unsigned cdw_max = radeon_check_space(cmd_buffer-<wbr>>device->ws,<br>
- cmd_buffer->cs, MESA_SHADER_STAGES * 4);<br>
+ memcpy(ptr, cmd_buffer->push_constants, layout->push_constant_size);<br>
+ if (layout->dynamic_offset_count) {<br>
+ memcpy((char*)ptr + layout->push_constant_size, cmd_buffer->dynamic_buffers,<br>
+ 16 * layout->dynamic_offset_count);<br>
+ }<br>
<br>
- radv_foreach_stage(stage, stages) {<br>
- if (pipeline->shaders[stage]) {<br>
- radv_emit_userdata_address(<wbr>cmd_buffer, pipeline, stage,<br>
- AC_UD_PUSH_CONSTANTS, va);<br>
+ va = radv_buffer_get_va(cmd_buffer-<wbr>>upload.upload_bo);<br>
+ va += offset;<br>
+<br>
+ MAYBE_UNUSED unsigned cdw_max = radeon_check_space(cmd_buffer-<wbr>>device->ws,<br>
+ cmd_buffer->cs, MESA_SHADER_STAGES * 4);<br>
+<br>
+ radv_foreach_stage(stage, stages) {<br>
+ if (pipeline->shaders[stage]) {<br>
+ radv_emit_userdata_address(<wbr>cmd_buffer, pipeline, stage,<br>
+ AC_UD_PUSH_CONSTANTS, va);<br>
+ }<br>
}<br>
}<br>
-<br>
cmd_buffer->push_constant_<wbr>stages &= ~stages;<br>
assert(cmd_buffer->cs->cdw <= cdw_max);<br>
}<br>
<span class="HOEnZb"><font color="#888888">--<br>
2.14.3<br>
<br>
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</font></span></blockquote></div><br></div></div></div>