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<body><span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span> changed
<a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTABUG - shader compilation leaks glsl_type instances"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105090">bug 105090</a>
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<table border="1" cellspacing="0" cellpadding="8">
<tr>
<th>What</th>
<th>Removed</th>
<th>Added</th>
</tr>
<tr>
<td style="text-align:right;">Status</td>
<td>NEW
</td>
<td>RESOLVED
</td>
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<td style="text-align:right;">Resolution</td>
<td>---
</td>
<td>NOTABUG
</td>
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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTABUG - shader compilation leaks glsl_type instances"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105090#c1">Comment # 1</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTABUG - shader compilation leaks glsl_type instances"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105090">bug 105090</a>
from <span class="vcard"><a class="email" href="mailto:lemody@gmail.com" title="Tapani Pälli <lemody@gmail.com>"> <span class="fn">Tapani Pälli</span></a>
</span></b>
<pre>Since this is EGL your program should call following at the very end:
eglMakeCurrent(egl_dpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
eglTerminate(egl_dpy);
This will cleanup all the resources properly, as per spec glDeleteShader,
glDeleteProgram only marks shader for deletion but does not actually delete it
right away.
However for a server application, there actually exists <a class="bz_bug_link
bz_status_ASSIGNED "
title="ASSIGNED - memory leak with intel i965 mesa when running android container in Ubuntu"
href="show_bug.cgi?id=104884">bug #104884</a> which is
related to these very same resources as well.</pre>
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