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    <head>
      <base href="https://bugs.freedesktop.org/">
    </head>
    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - shader compilation leaks glsl_type instances"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=105090">105090</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>shader compilation leaks glsl_type instances
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>Other
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>All
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>glsl-compiler
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>simon.hausmann@qt.io
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>intel-3d-bugs@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Created <span class=""><a href="attachment.cgi?id=137352" name="attach_137352" title="Simple EGL/GLES test-case that demonstrates the leak">attachment 137352</a> <a href="attachment.cgi?id=137352&action=edit" title="Simple EGL/GLES test-case that demonstrates the leak">[details]</a></span>
Simple EGL/GLES test-case that demonstrates the leak

Compiling a trivial shader will leak glsl_type instances. The following minimal
test-case demonstrates the issue when run with valgrind. The output of the
incremental leak check should be empty, but it isn't. Alternatively, if you
remove the valgrind bits and call the createAndDeleteShader() function in an
endless loop, you can observe the memory usage going up slowly. Below is just
an excerpt -- I have attached the complete test case separately.

static const char *shaderSource = "void main(){}";

static void createAndDeleteShader()
{
    GLuint shader = glCreateShader(GL_VERTEX_SHADER);
    if (!shader) {
        fprintf(stderr, "Error creating shader\n");
    }
    glShaderSource(shader, 1, &shaderSource, 0);
    glCompileShader(shader);
    glDeleteShader(shader);
}

int main()
{
    ...
    createAndDeleteShader();

    VALGRIND_DO_LEAK_CHECK;

    createAndDeleteShader();

    fprintf(stderr, "---- Memory leaks:\n");
    VALGRIND_DO_CHANGED_LEAK_CHECK;
    fprintf(stderr, "----\n");
    ...
}

The valgrind trace shows that the glsl_type instances used as key in the
various type hashes (array_types, record_types, etc.) in glsl_types.cpp are
leaked:

==30791== 61 (+61) bytes in 1 (+1) blocks are possibly lost in loss record 882
of 23,604
==30791==    at 0x4C2FB0F: malloc (in
/usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==30791==    by 0x8813BAC: ralloc_size (ralloc.c:121)
==30791==    by 0x8813FF4: ralloc_array_size (ralloc.c:208)
==30791==    by 0x8813FF4: ralloc_strdup (ralloc.c:353)
==30791==    by 0x87F63C1: glsl_type::glsl_type(glsl_struct_field const*,
unsigned int, glsl_interface_packing, bool, char const*) (glsl_types.cpp:147)
==30791==    by 0x87F82E4: glsl_type::get_interface_instance(glsl_struct_field
const*, unsigned int, glsl_interface_packing, bool, char const*)
(glsl_types.cpp:1145)
==30791==    by 0x87B9AED: construct_interface_instance
(builtin_variables.cpp:352)
==30791==    by 0x87B9AED: generate_varyings (builtin_variables.cpp:1406)
==30791==    by 0x87B9AED: _mesa_glsl_initialize_variables(exec_list*,
_mesa_glsl_parse_state*) (builtin_variables.cpp:1436)
==30791==    by 0x8782BEB: _mesa_ast_to_hir(exec_list*,
_mesa_glsl_parse_state*) (ast_to_hir.cpp:127)
==30791==    by 0x87E8C46: _mesa_glsl_compile_shader
(glsl_parser_extras.cpp:2103)
==30791==    by 0x865728F: _mesa_compile_shader (shaderapi.c:1128)
==30791==    by 0x108D8B: createAndDeleteShader (in /home/simon/gltest/gltest)
==30791==    by 0x108FA5: main (in /home/simon/gltest/gltest)
==30791== 
==30791== 408 (+408) bytes in 1 (+1) blocks are possibly lost in loss record
23,047 of 23,604
==30791==    at 0x4C2FB0F: malloc (in
/usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==30791==    by 0x8813BAC: ralloc_size (ralloc.c:121)
==30791==    by 0x8813C88: rzalloc_size (ralloc.c:153)
==30791==    by 0x87F63D9: glsl_type::glsl_type(glsl_struct_field const*,
unsigned int, glsl_interface_packing, bool, char const*) (glsl_types.cpp:148)
==30791==    by 0x87F82E4: glsl_type::get_interface_instance(glsl_struct_field
const*, unsigned int, glsl_interface_packing, bool, char const*)
(glsl_types.cpp:1145)
==30791==    by 0x87B9AED: construct_interface_instance
(builtin_variables.cpp:352)
==30791==    by 0x87B9AED: generate_varyings (builtin_variables.cpp:1406)
==30791==    by 0x87B9AED: _mesa_glsl_initialize_variables(exec_list*,
_mesa_glsl_parse_state*) (builtin_variables.cpp:1436)
==30791==    by 0x8782BEB: _mesa_ast_to_hir(exec_list*,
_mesa_glsl_parse_state*) (ast_to_hir.cpp:127)
==30791==    by 0x87E8C46: _mesa_glsl_compile_shader
(glsl_parser_extras.cpp:2103)
==30791==    by 0x865728F: _mesa_compile_shader (shaderapi.c:1128)
==30791==    by 0x108D8B: createAndDeleteShader (in /home/simon/gltest/gltest)
==30791==    by 0x108FA5: main (in /home/simon/gltest/gltest)
==30791== 
==30791== 571 (+571) bytes in 9 (+9) blocks are possibly lost in loss record
23,191 of 23,604
==30791==    at 0x4C2FB0F: malloc (in
/usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
==30791==    by 0x8813BAC: ralloc_size (ralloc.c:121)
==30791==    by 0x8813FF4: ralloc_array_size (ralloc.c:208)
==30791==    by 0x8813FF4: ralloc_strdup (ralloc.c:353)
==30791==    by 0x87F6428: glsl_type::glsl_type(glsl_struct_field const*,
unsigned int, glsl_interface_packing, bool, char const*) (glsl_types.cpp:152)
==30791==    by 0x87F82E4: glsl_type::get_interface_instance(glsl_struct_field
const*, unsigned int, glsl_interface_packing, bool, char const*)
(glsl_types.cpp:1145)
==30791==    by 0x87B9AED: construct_interface_instance
(builtin_variables.cpp:352)
==30791==    by 0x87B9AED: generate_varyings (builtin_variables.cpp:1406)
==30791==    by 0x87B9AED: _mesa_glsl_initialize_variables(exec_list*,
_mesa_glsl_parse_state*) (builtin_variables.cpp:1436)
==30791==    by 0x8782BEB: _mesa_ast_to_hir(exec_list*,
_mesa_glsl_parse_state*) (ast_to_hir.cpp:127)
==30791==    by 0x87E8C46: _mesa_glsl_compile_shader
(glsl_parser_extras.cpp:2103)
==30791==    by 0x865728F: _mesa_compile_shader (shaderapi.c:1128)
==30791==    by 0x108D8B: createAndDeleteShader (in /home/simon/gltest/gltest)
==30791==    by 0x108FA5: main (in /home/simon/gltest/gltest)

Those instances are allocated on the global mem_ctx ralloc context and are
therefore "leaking".</pre>
        </div>
      </p>


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