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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [RADV] GPU freeze with simple Vulkan App"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105098#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [RADV] GPU freeze with simple Vulkan App"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105098">bug 105098</a>
from <span class="vcard"><a class="email" href="mailto:openproggerfreak@gmail.com" title="Lukas Kahnert <openproggerfreak@gmail.com>"> <span class="fn">Lukas Kahnert</span></a>
</span></b>
<pre>I use a Vega64 Liquid Edition
I found out that if you change fragColor or outColor in the shader source to a
fixed value the issue is not triggered(it doesn't freeze immediately). Maybe
the bug is hidden in the gl_VertexIndex variable or the color array itself.</pre>
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