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<b><a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Divinity: Original Sin Enhanced Edition(Native) crash on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93551#c49">Comment # 49</a>
on <a class="bz_bug_link
bz_status_REOPENED "
title="REOPENED - Divinity: Original Sin Enhanced Edition(Native) crash on start"
href="https://bugs.freedesktop.org/show_bug.cgi?id=93551">bug 93551</a>
from <span class="vcard"><a class="email" href="mailto:darktjm@gmail.com" title="Thomas J. Moore <darktjm@gmail.com>"> <span class="fn">Thomas J. Moore</span></a>
</span></b>
<pre>(In reply to Alex from <a href="show_bug.cgi?id=93551#c48">comment #48</a>)
<span class="quote">> Yes, the shim seems to no longer work -- I assume newer Mesa versions are no
> longer declaring compatibility with whatever version Divinity was hardcoded
> to?</span >
Or maybe it's a Fedora issue, or an Intel issue. I can't test either of those
(well, I could probably test Fedora if I wanted to, but that's a lot of work).
I am currently running mesa 18-rc4 (gentoo/amdgpu), and the game still works
fine (as it has in all previous versions I've tested). So it's not "newer
mesa", at least as far as I can tell.
OpenGL core profile version string: 4.5 (Core Profile) Mesa 18.0.0-rc4
OpenGL core profile shading language version string: 4.50
I set allow_glsl_extension_directive_midshader=true in my .drirc, so my startup
script just adds the game dir to LD_LIBRARY_PATH, sets LD_PRELOAD, and runs the
game. I don't even bother removing game-supplied libraries any more, but I
used to remove libopenal*, libpng16*, libSDL2* and libXss* (not sure any more
why).
The only thing I can think of that I do differently that probably does not
affect things is set R600_DEBUG=nodccfb due to <a class="bz_bug_link
bz_status_NEW "
title="NEW - regression - 17.2 sparkle grid in shadows"
href="show_bug.cgi?id=102885">bug #102885</a>. I might have some
other magical settings in my .drirc, but I don't feel like stabbing in the
dark.</pre>
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