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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Assertion in Dying Light"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=105139#c1">Comment # 1</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Assertion in Dying Light"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=105139">bug 105139</a>
              from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
        <pre>They're managing to attach a depth texture to a GL_COLOR_ATTACHMENT0? That
shouldn't be possible... but I don't see any logic blocking it in
framebuffer_texture_with_dims.</pre>
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