<html>
<head>
<base href="https://bugs.freedesktop.org/">
</head>
<body>
<p>
<div>
<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Assertion in Dying Light"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105139#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Assertion in Dying Light"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105139">bug 105139</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>OK, looks like the literal attach is legal, but then the framebuffer isn't
complete. From OpenGL 4.6:
"""
The framebuffer attachment point attachment is said to be framebuffer
attachment
complete if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for
attachment is NONE (i.e., no image is attached), or if all of the following
conditions are true:
...
If attachment is COLOR_ATTACHMENTi, then image must have a color-renderable
internal format.
"""
This should be handled in fbobject.c:test_attachment_completeness . Needs more
investigation as to what's going wrong.</pre>
</div>
</p>
<hr>
<span>You are receiving this mail because:</span>
<ul>
<li>You are the QA Contact for the bug.</li>
<li>You are the assignee for the bug.</li>
</ul>
</body>
</html>