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<b><a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTABUG - Validation of KHR_blend_equation_advanced stricter than NVidia"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105161#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_RESOLVED bz_closed"
title="RESOLVED NOTABUG - Validation of KHR_blend_equation_advanced stricter than NVidia"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105161">bug 105161</a>
from <span class="vcard"><a class="email" href="mailto:kde@carewolf.com" title="Allan Sandfeld Jensen <kde@carewolf.com>"> <span class="fn">Allan Sandfeld Jensen</span></a>
</span></b>
<pre>That would fix the parsing in compatibility shaders. It doesn't make it work.
I found after digging into mesa code that I needed:
#extension GL_ARB_fragment_coord_conventions : enable
Otherwise the layout qualifiers are only passed, but not passed on. I am not
sure if that is a bug, but there was nothing in the spec that suggested you
need to manually activate that extension as well to get it the layout qualifier
to work.</pre>
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