<div dir="ltr">The OCD side of me says it doesn't look right :P The lazy side of me says it's fine<div><br></div><div>Either way it doesn't make much difference, it's only exposed with the extended output anyway</div></div><br><div class="gmail_quote"><div dir="ltr">On Fri, 23 Feb 2018 at 16:32 Brian Paul <<a href="mailto:brianp@vmware.com">brianp@vmware.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">On 02/23/2018 03:06 AM, Mike Lothian wrote:<br>
> This still looks wrong, there's now two 4.3 sections:<br>
<br>
Yeah, but I guess I don't see it as a big deal. Fixing it would involve<br>
a bit of a hack. While processing the big list of queries, I'd have to<br>
check for extension=="4.3" and call a function to query/print the GLSL<br>
versions.<br>
<br>
What do you think?<br>
<br>
-Brian<br>
<br>
<br>
<br>
><br>
> 4.3:<br>
> GL_MAX_ELEMENT_INDEX = 2147483647<br>
> GL_MAX_COMPUTE_UNIFORM_BLOCKS = 14<br>
> GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS = 32<br>
> GL_MAX_COMPUTE_IMAGE_UNIFORMS = 32<br>
> GL_MAX_COMPUTE_SHARED_MEMORY_SIZE = 65536<br>
> GL_MAX_COMPUTE_UNIFORM_COMPONENTS = 16384<br>
> GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS = 16<br>
> GL_MAX_COMPUTE_ATOMIC_COUNTERS = 4096<br>
> GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS = 245760<br>
> GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS = 1792<br>
> GL_MAX_DEBUG_MESSAGE_LENGTH = 4096<br>
> GL_MAX_DEBUG_LOGGED_MESSAGES = 10<br>
> GL_MAX_DEBUG_GROUP_STACK_DEPTH = 64<br>
> GL_MAX_LABEL_LENGTH = 256<br>
> GL_MAX_UNIFORM_LOCATIONS = 98304<br>
> GL_MAX_FRAMEBUFFER_WIDTH = 16384<br>
> GL_MAX_FRAMEBUFFER_HEIGHT = 16384<br>
> GL_MAX_FRAMEBUFFER_LAYERS = 2048<br>
> GL_MAX_FRAMEBUFFER_SAMPLES = 16<br>
> GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS = 12<br>
> GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS = 12<br>
> GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS = 12<br>
> GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS = 12<br>
> GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS = 12<br>
> GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS = 12<br>
> GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS = 72<br>
> GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS = 72<br>
> GL_MAX_SHADER_STORAGE_BLOCK_SIZE = 134217728<br>
> GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES = 200<br>
> GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET = 2047<br>
> GL_MAX_VERTEX_ATTRIB_BINDINGS = 16<br>
> 4.4:<br>
> GL_MAX_VERTEX_ATTRIB_STRIDE = 2048<br>
> 4.5:<br>
> GL_MAX_CULL_DISTANCES = 8<br>
> GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES = 8<br>
> GL_ARB_transform_feedback3:<br>
> GL_MAX_TRANSFORM_FEEDBACK_BUFFERS = 4<br>
> GL_MAX_VERTEX_STREAMS = 4<br>
> 4.3:<br>
> GL_NUM_SHADING_LANGUAGE_VERSIONS = 16<br>
> 450<br>
> 440<br>
> 430<br>
> 420<br>
> 410<br>
> 400<br>
> 330<br>
> 150<br>
> 140<br>
> 130<br>
> 120<br>
><br>
> 320 es<br>
> 310 es<br>
> 300 es<br>
> 100<br>
><br>
<br>
</blockquote></div>