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<div class="moz-cite-prefix">On 24/02/18 05:58, Jason Ekstrand
wrote:<br>
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Won't this need some swizzling somewhere?<br>
Either when storing the color in the fast clear
colors (behind the aux surface) or here in the
shader?<br>
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<div>Good question... I'll have to think on it more but
we probably do.<span class="HOEnZb"><font
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<div>No, we don't. The clear color is, I believe, simply storred
in the format-specified channel order. We're just taking that
clear color and committing it to the surface so we don't care
about any swizzling.</div>
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Yeah that's right, it's copied to/from in the RENDER_SURFACE_STATE
:)<br>
Thanks!<br>
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