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    <div class="moz-cite-prefix">On 24/02/18 05:58, Jason Ekstrand
      wrote:<br>
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                    Won't this need some swizzling somewhere?<br>
                    Either when storing the color in the fast clear
                    colors (behind the aux surface) or here in the
                    shader?<br>
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              <div>Good question...  I'll have to think on it more but
                we probably do.<span class="HOEnZb"><font
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      <div>No, we don't.  The clear color is, I believe, simply storred
        in the format-specified channel order.  We're just taking that
        clear color and committing it to the surface so we don't care
        about any swizzling.</div>
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    Yeah that's right, it's copied to/from in the RENDER_SURFACE_STATE
    :)<br>
    Thanks!<br>
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