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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - r600 [CEDAR]: GPU stalls when running shadertoy "ladybug""
href="https://bugs.freedesktop.org/show_bug.cgi?id=105291#c3">Comment # 3</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - r600 [CEDAR]: GPU stalls when running shadertoy "ladybug""
href="https://bugs.freedesktop.org/show_bug.cgi?id=105291">bug 105291</a>
from <span class="vcard"><a class="email" href="mailto:gw.fossdev@gmail.com" title="Gert Wollny <gw.fossdev@gmail.com>"> <span class="fn">Gert Wollny</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=137749" name="attach_137749" title="Screenshot on CEDAR with gallium HUS">attachment 137749</a> <a href="attachment.cgi?id=137749&action=edit" title="Screenshot on CEDAR with gallium HUS">[details]</a></span>
Screenshot on CEDAR with gallium HUS
It is actually not necessary to recompile the module, all is needed is
echo "options radeon lockup_timeout=100000" > /etc/modprobe.d/radeon.conf
and then reload the module (or reboot).
With that the shadertoy runs at 0.086 FPS (see screenshot), which means the
shaders are simply to heavy for the hardware to handle within the default
timeout of 10s.</pre>
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