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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - r600 [CEDAR]: GPU stalls when running shadertoy "ladybug""
href="https://bugs.freedesktop.org/show_bug.cgi?id=105291#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - r600 [CEDAR]: GPU stalls when running shadertoy "ladybug""
href="https://bugs.freedesktop.org/show_bug.cgi?id=105291">bug 105291</a>
from <span class="vcard"><a class="email" href="mailto:sroland@vmware.com" title="Roland Scheidegger <sroland@vmware.com>"> <span class="fn">Roland Scheidegger</span></a>
</span></b>
<pre>You could figure out if it simply takes too long by increasing the timeout
(albeit that needs a recompile of the kernel module).
If so, I'm not sure what to do really. (Though I think the shader actually does
spilling, possibly could eliminate some of it to speed it up, not sure though
it's possible).</pre>
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