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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [OpenGL] [HD 7790] - VSYNC always ON in all videogames"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105412#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [OpenGL] [HD 7790] - VSYNC always ON in all videogames"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105412">bug 105412</a>
from <span class="vcard"><a class="email" href="mailto:michel@daenzer.net" title="Michel Dänzer <michel@daenzer.net>"> <span class="fn">Michel Dänzer</span></a>
</span></b>
<pre>(In reply to Matias N. Goldberg from <a href="show_bug.cgi?id=105412#c2">comment #2</a>)
<span class="quote">> This could be caused by the Ubuntu's Unity Compositor (Compiz).
> You could try forcing VSync off in one of Compiz config/tweak tools.
>
> It could also be caused by the tear free parameter.</span >
Neither compositing nor TearFree directly affect the application's frame
timing.
(In reply to Vasya from <a href="show_bug.cgi?id=105412#c4">comment #4</a>)
<span class="quote">> glxinfo results</span >
As you can see, glxgears is running at thousands of frames per second,
sync-to-vblank is clearly not enabled.
Please provide the corresponding terminal output from running an affected
application with LIBGL_DEBUG=verbose vblank_mode=0 .</pre>
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