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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Reading per-patch outputs in Tessellation Control Shader returns undefined values"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105464#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Reading per-patch outputs in Tessellation Control Shader returns undefined values"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105464">bug 105464</a>
from <span class="vcard"><a class="email" href="mailto:philip.rebohle@tu-dortmund.de" title="Philip Rebohle <philip.rebohle@tu-dortmund.de>"> <span class="fn">Philip Rebohle</span></a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=138092" name="attach_138092" title="Tessellation demo screenshot with LLVM-svn">attachment 138092</a> <a href="attachment.cgi?id=138092&action=edit" title="Tessellation demo screenshot with LLVM-svn">[details]</a></span>
Tessellation demo screenshot with LLVM-svn
Can confirm that this fixes the tessellation demo on Polaris with LLVM 5.0.1.
There are still issues when building against LLVM-svn (see attached
screenshot).
Not sure if this is in any way related, but it looks like the TES is receiving
incorrect/random data now, which can be reproduced even with the original TCS
(without my patch) *and* without the TCS. This may not be reproducible on Vega.</pre>
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