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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Crash when destroying a newly resized EGLsurface with wayland egl (dri2)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105507#c4">Comment # 4</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Crash when destroying a newly resized EGLsurface with wayland egl (dri2)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105507">bug 105507</a>
from <span class="vcard"><a class="email" href="mailto:ppaalanen@gmail.com" title="Pekka Paalanen <ppaalanen@gmail.com>"> <span class="fn">Pekka Paalanen</span></a>
</span></b>
<pre>(In reply to Daniel Stone from <a href="show_bug.cgi?id=105507#c2">comment #2</a>)
<span class="quote">> You could place any orphaned wl_buffers on an per-surface list instead, and
> spin at destruction until that emptied.</span >
What would guarantee that the last committed wl_buffer would actually get
released at all?
Destroying the EGLSurface cannot destroy the wl_surface, because the wl_surface
is caller-owned, isn't it?</pre>
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