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    <body><table border="1" cellspacing="0" cellpadding="8">
        <tr>
          <th>Bug ID</th>
          <td><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Compute shader locks up within nested "for" loop"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=105613">105613</a>
          </td>
        </tr>

        <tr>
          <th>Summary</th>
          <td>Compute shader locks up within nested "for" loop
          </td>
        </tr>

        <tr>
          <th>Product</th>
          <td>Mesa
          </td>
        </tr>

        <tr>
          <th>Version</th>
          <td>git
          </td>
        </tr>

        <tr>
          <th>Hardware</th>
          <td>x86-64 (AMD64)
          </td>
        </tr>

        <tr>
          <th>OS</th>
          <td>Linux (All)
          </td>
        </tr>

        <tr>
          <th>Status</th>
          <td>NEW
          </td>
        </tr>

        <tr>
          <th>Severity</th>
          <td>normal
          </td>
        </tr>

        <tr>
          <th>Priority</th>
          <td>medium
          </td>
        </tr>

        <tr>
          <th>Component</th>
          <td>Drivers/Vulkan/radeon
          </td>
        </tr>

        <tr>
          <th>Assignee</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr>

        <tr>
          <th>Reporter</th>
          <td>philip.rebohle@tu-dortmund.de
          </td>
        </tr>

        <tr>
          <th>QA Contact</th>
          <td>mesa-dev@lists.freedesktop.org
          </td>
        </tr></table>
      <p>
        <div>
        <pre>Created <span class=""><a href="attachment.cgi?id=138208" name="attach_138208" title="Compute shader (SPIR-V version)">attachment 138208</a> <a href="attachment.cgi?id=138208&action=edit" title="Compute shader (SPIR-V version)">[details]</a></span>
Compute shader (SPIR-V version)

Hellblade: Senua's Sacrifice (via wine+dxvk) locks up shortly after the intro
videos before reaching the main menu because of an issue with the attached
compute shader.

Tested on an RX 480 with mesa-git (e8d9b7ab0) and LLVM 6.0.0, as well as LLVM
7.0.0-svn.

The attached GLSL version of the shader can also be used to reproduce the hang
when compiling it back to SPIR-V, and it contains a modified but functionally
equivalent code path which works as expected.</pre>
        </div>
      </p>


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