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<base href="https://bugs.freedesktop.org/">
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<th>Bug ID</th>
<td><a class="bz_bug_link
bz_status_NEW "
title="NEW - Compute shader locks up within nested "for" loop"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105613">105613</a>
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<th>Summary</th>
<td>Compute shader locks up within nested "for" loop
</td>
</tr>
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<th>Product</th>
<td>Mesa
</td>
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<th>Version</th>
<td>git
</td>
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<th>Hardware</th>
<td>x86-64 (AMD64)
</td>
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<th>OS</th>
<td>Linux (All)
</td>
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<th>Status</th>
<td>NEW
</td>
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<th>Severity</th>
<td>normal
</td>
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<th>Priority</th>
<td>medium
</td>
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<th>Component</th>
<td>Drivers/Vulkan/radeon
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<th>Assignee</th>
<td>mesa-dev@lists.freedesktop.org
</td>
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<th>Reporter</th>
<td>philip.rebohle@tu-dortmund.de
</td>
</tr>
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<th>QA Contact</th>
<td>mesa-dev@lists.freedesktop.org
</td>
</tr></table>
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<div>
<pre>Created <span class=""><a href="attachment.cgi?id=138208" name="attach_138208" title="Compute shader (SPIR-V version)">attachment 138208</a> <a href="attachment.cgi?id=138208&action=edit" title="Compute shader (SPIR-V version)">[details]</a></span>
Compute shader (SPIR-V version)
Hellblade: Senua's Sacrifice (via wine+dxvk) locks up shortly after the intro
videos before reaching the main menu because of an issue with the attached
compute shader.
Tested on an RX 480 with mesa-git (e8d9b7ab0) and LLVM 6.0.0, as well as LLVM
7.0.0-svn.
The attached GLSL version of the shader can also be used to reproduce the hang
when compiling it back to SPIR-V, and it contains a modified but functionally
equivalent code path which works as expected.</pre>
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