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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [regression][hang] Trine1EE hangs GPU after loading screen on Mesa3D-17.3 and later"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105670#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [regression][hang] Trine1EE hangs GPU after loading screen on Mesa3D-17.3 and later"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105670">bug 105670</a>
from <span class="vcard"><a class="email" href="mailto:sroland@vmware.com" title="Roland Scheidegger <sroland@vmware.com>"> <span class="fn">Roland Scheidegger</span></a>
</span></b>
<pre>(In reply to almos from <a href="show_bug.cgi?id=105670#c4">comment #4</a>)
<span class="quote">> The problem is not loop unrolling. The problem is that userspace code can
> hang the GPU unrecoverably, and thus bringing down the entire system.
>
> BTW I can confirm this on Pitcairn with radeon drm in linux 4.15.</span >
There isn't much you can do about shaders not terminating (loop limiting in
llvmpipe is quite a hack, you could legitimately have a loop which has more
iterations).
But yes, gpu reset actually working reliably would be nice. I haven't really
seen it succeed lately neither (but it can happen...).
I disagree that loop unrolling isn't a problem. Clearly there's two problems:
- loop unrolling shouldn't turn perfectly fine loops into loops which don't
terminate, this is what this bug is about.
- gpu reset should work reliably</pre>
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