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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [regression][hang] Trine1EE hangs GPU after loading screen on Mesa3D-17.3 and later"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105670#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [regression][hang] Trine1EE hangs GPU after loading screen on Mesa3D-17.3 and later"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105670">bug 105670</a>
from <span class="vcard"><a class="email" href="mailto:iive@yahoo.com" title="iive@yahoo.com">iive@yahoo.com</a>
</span></b>
<pre>Created <span class=""><a href="attachment.cgi?id=138335" name="attach_138335" title="Fragment/Pixel Shader generated by Wine3.3, extracted from lookup of #55251 op in the trace.">attachment 138335</a> <a href="attachment.cgi?id=138335&action=edit" title="Fragment/Pixel Shader generated by Wine3.3, extracted from lookup of #55251 op in the trace.">[details]</a></span>
Fragment/Pixel Shader generated by Wine3.3, extracted from lookup of #55251 op
in the trace.
It's quite simple to use qapitrace to get all needed information. Just go to
op#55251, right click and select "lookup", it would start `glretrace` and dump
all information about current state, including the shaders, textures etc.
On unrelated to this bug note, this condition looks really fishy to me:
if (R3.w != -R3.w) break;
Will this condition ever fail?
If variables were two's complement integers, the above line would have been
false if `R3.w==0` (or INT_MIN). However with float numbers we can have
separate +0.0 and -0.0, just like we have +inf and -inf.</pre>
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