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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [regression][hang] Trine1EE hangs GPU after loading screen on Mesa3D-17.3 and later"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105670#c17">Comment # 17</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [regression][hang] Trine1EE hangs GPU after loading screen on Mesa3D-17.3 and later"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105670">bug 105670</a>
from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
<pre>We still need to create a piglit test for this but here is the fix for NIR
also:
<a href="https://patchwork.freedesktop.org/patch/212882/">https://patchwork.freedesktop.org/patch/212882/</a>
It seems once the loop in unrolled NIR then optimises this whole shader down
to:
vec4 32 ssa_0 = load_const (0x00000000 /* 0.000000 */, 0x00000000 /*
0.000000 */, 0x00000000 /* 0.000000 */, 0x00000000 /* 0.000000 */)
intrinsic store_var (ssa_0) (ps_out) (15) /* wrmask=xyzw */
/* succs: block_0 */
block block_0:</pre>
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