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            <b><a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Mesa freezes when the GLSL shader contains a `for` loop with an uninitialized `i` index/counter variable"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=105755#c8">Comment # 8</a>
              on <a class="bz_bug_link 
          bz_status_NEW "
   title="NEW - Mesa freezes when the GLSL shader contains a `for` loop with an uninitialized `i` index/counter variable"
   href="https://bugs.freedesktop.org/show_bug.cgi?id=105755">bug 105755</a>
              from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
        <pre>(In reply to Swyter from <a href="show_bug.cgi?id=105755#c5">comment #5</a>)
<span class="quote">> Created <span class=""><a href="attachment.cgi?id=138368" name="attach_138368" title="game-log-with-debug-ogl-context-and-callback-no-undefined-warns.txt">attachment 138368</a> <a href="attachment.cgi?id=138368&action=edit" title="game-log-with-debug-ogl-context-and-callback-no-undefined-warns.txt">[details]</a></span>
> game-log-with-debug-ogl-context-and-callback-no-undefined-warns.txt

> @imirkin Looks like these GLSL warnings aren't exposed through
> GL_ARB_debug_output/GL_KHR_debug callbacks. I originally developed the Linux</span >

That's very surprising.

This stuff goes through _mesa_glsl_warning which in turn should emit a
DEBUG_TYPE_OTHER message. Are you sure that you don't get a callback with that?
(Or perhaps you have it just filtering to ERROR's?)</pre>
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