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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Mesa freezes when the GLSL shader contains a `for` loop with an uninitialized `i` index/counter variable"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105755#c7">Comment # 7</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Mesa freezes when the GLSL shader contains a `for` loop with an uninitialized `i` index/counter variable"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105755">bug 105755</a>
from <span class="vcard"><a class="email" href="mailto:imirkin@alum.mit.edu" title="Ilia Mirkin <imirkin@alum.mit.edu>"> <span class="fn">Ilia Mirkin</span></a>
</span></b>
<pre>(In reply to Ian Romanick from <a href="show_bug.cgi?id=105755#c6">comment #6</a>)
<span class="quote">> Swyter: Can you run your program in gdb, interrupt it during the hang, and
> provide a backtrace?
>
> Reading Ilia's response, it seems that the trivial glslsparsertest based
> test case doesn't reproduce the hang. I guess a shader-runner test that
> tries to draw with the shader would...</span >
glslparsertest just parses. The hang is just due to a very long shader loop
(sometimes, I'd guess, depending what 'i' happens to get initialized to... like
MIN_INT, it'll be looping for a while). gdb would just show it hung in "waiting
for draw to complete".</pre>
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