<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On Sun, Mar 25, 2018 at 2:41 PM,  <span dir="ltr"><<a href="mailto:Mathias.Froehlich@gmx.net" target="_blank">Mathias.Froehlich@gmx.net</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">From: Mathias Fröhlich <<a href="mailto:mathias.froehlich@web.de">mathias.froehlich@web.de</a>><br>
<br>
Remove the vbo_indirect_draw_func vbo callback and make the default<br>
implementation use the drivers main draw callback function directly.<br>
This will be needed with the next changes when drivers without own main<br>
drivers DrawIndirect implementation get moved to the main drivers<br>
Draw method.<br>
<br>
Signed-off-by: Mathias Fröhlich <<a href="mailto:Mathias.Froehlich@web.de">Mathias.Froehlich@web.de</a>><br>
---<br>
 src/mesa/vbo/vbo.h         | 32 ----------------<br>
 src/mesa/vbo/vbo_context.c | 94 +++++++++++++++---------------<wbr>----------------<br>
 src/mesa/vbo/vbo_private.h |  6 ---<br>
 3 files changed, 30 insertions(+), 102 deletions(-)<br>
<br>
diff --git a/src/mesa/vbo/vbo.h b/src/mesa/vbo/vbo.h<br>
index ef2bf9221a..db136f9445 100644<br>
--- a/src/mesa/vbo/vbo.h<br>
+++ b/src/mesa/vbo/vbo.h<br>
@@ -169,34 +169,6 @@ typedef void (*vbo_draw_func)(struct gl_context *ctx,<br>
                               struct gl_buffer_object *indirect);<br>
<br>
<br>
-/**<br>
- * Draw a primitive, getting the vertex count, instance count, start<br>
- * vertex, etc. from a buffer object.<br>
- * \param mode  GL_POINTS, GL_LINES, GL_TRIANGLE_STRIP, etc.<br>
- * \param indirect_data  buffer to get "DrawArrays/<wbr>ElementsIndirectCommand" data<br>
- * \param indirect_offset  offset of first primitive in indrect_data buffer<br>
- * \param draw_count  number of primitives to draw<br>
- * \param stride  stride, in bytes, between "DrawArrays/<wbr>ElementsIndirectCommand"<br>
- *                objects<br>
- * \param indirect_draw_count_buffer  if non-NULL specifies a buffer to get the<br>
- *                                    real draw_count value.  Used for<br>
- *                                    GL_ARB_indirect_parameters.<br>
- * \param indirect_draw_count_offset  offset to the draw_count value in<br>
- *                                    indirect_draw_count_buffer<br>
- * \param ib  index buffer for indexed drawing, NULL otherwise.<br>
- */<br>
-typedef void (*vbo_indirect_draw_func)(<br>
-   struct gl_context *ctx,<br>
-   GLuint mode,<br>
-   struct gl_buffer_object *indirect_data,<br>
-   GLsizeiptr indirect_offset,<br>
-   unsigned draw_count,<br>
-   unsigned stride,<br>
-   struct gl_buffer_object *indirect_draw_count_buffer,<br>
-   GLsizeiptr indirect_draw_count_offset,<br>
-   const struct _mesa_index_buffer *ib);<br>
-<br>
-<br>
<br>
<br>
 /* Utility function to cope with various constraints on tnl modules or<br>
@@ -261,10 +233,6 @@ vbo_always_unmap_buffers(<wbr>struct gl_context *ctx);<br>
 void<br>
 vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func);<br>
<br>
-void<br>
-vbo_set_indirect_draw_func(<wbr>struct gl_context *ctx,<br>
-                           vbo_indirect_draw_func func);<br>
-<br>
 void<br>
 vbo_sw_primitive_restart(<wbr>struct gl_context *ctx,<br>
                          const struct _mesa_prim *prim,<br>
diff --git a/src/mesa/vbo/vbo_context.c b/src/mesa/vbo/vbo_context.c<br>
index 025d6d8de8..54cbab0c14 100644<br>
--- a/src/mesa/vbo/vbo_context.c<br>
+++ b/src/mesa/vbo/vbo_context.c<br>
@@ -141,55 +141,6 @@ init_mat_currval(struct gl_context *ctx)<br>
 }<br>
<br>
<br>
-/**<br>
- * Fallback for when a driver does not call vbo_set_indirect_draw_func().<br>
- */<br>
-static void<br>
-vbo_draw_indirect_prims(<wbr>struct gl_context *ctx,<br>
-                        GLuint mode,<br>
-                        struct gl_buffer_object *indirect_buffer,<br>
-                        GLsizeiptr indirect_offset,<br>
-                        unsigned draw_count,<br>
-                        unsigned stride,<br>
-                        struct gl_buffer_object *indirect_draw_count_buffer,<br>
-                        GLsizeiptr indirect_draw_count_offset,<br>
-                        const struct _mesa_index_buffer *ib)<br>
-{<br>
-   struct vbo_context *vbo = vbo_context(ctx);<br>
-   struct _mesa_prim *prim;<br>
-   GLsizei i;<br>
-<br>
-   prim = calloc(draw_count, sizeof(*prim));<br>
-   if (prim == NULL) {<br>
-      _mesa_error(ctx, GL_OUT_OF_MEMORY, "gl%sDraw%sIndirect%s",<br>
-                  (draw_count > 1) ? "Multi" : "",<br>
-                  ib ? "Elements" : "Arrays",<br>
-                  indirect_buffer ? "CountARB" : "");<br>
-      return;<br>
-   }<br>
-<br>
-   prim[0].begin = 1;<br>
-   prim[draw_count - 1].end = 1;<br>
-   for (i = 0; i < draw_count; ++i, indirect_offset += stride) {<br>
-      prim[i].mode = mode;<br>
-      prim[i].indexed = !!ib;<br>
-      prim[i].indirect_offset = indirect_offset;<br>
-      prim[i].is_indirect = 1;<br>
-      prim[i].draw_id = i;<br>
-   }<br>
-<br>
-   /* This should always be true at this time */<br>
-   assert(indirect_buffer == ctx->DrawIndirectBuffer);<br>
-<br>
-   vbo->draw_prims(ctx, prim, draw_count,<br>
-                   ib, false, 0, ~0,<br>
-                   NULL, 0,<br>
-                   indirect_buffer);<br>
-<br>
-   free(prim);<br>
-}<br>
-<br>
-<br>
 void<br>
 _vbo_install_exec_vtxfmt(<wbr>struct gl_context *ctx)<br>
 {<br>
@@ -236,7 +187,6 @@ _vbo_CreateContext(struct gl_context *ctx)<br>
    init_generic_currval(ctx);<br>
    init_mat_currval(ctx);<br>
    _vbo_init_inputs(&vbo->draw_<wbr>arrays);<br>
-   vbo_set_indirect_draw_func(<wbr>ctx, vbo_draw_indirect_prims);<br>
<br>
    /* make sure all VBO_ATTRIB_ values can fit in an unsigned byte */<br>
    STATIC_ASSERT(VBO_ATTRIB_MAX <= 255);<br>
@@ -292,15 +242,6 @@ vbo_set_draw_func(struct gl_context *ctx, vbo_draw_func func)<br>
 }<br>
<br>
<br>
-void<br>
-vbo_set_indirect_draw_func(<wbr>struct gl_context *ctx,<br>
-                           vbo_indirect_draw_func func)<br>
-{<br>
-   struct vbo_context *vbo = vbo_context(ctx);<br>
-   vbo->draw_indirect_prims = func;<br>
-}<br>
-<br>
-<br>
 /**<br>
  * Examine the enabled vertex arrays to set the exec->array.inputs[] values.<br>
  * These will point to the arrays to actually use for drawing.  Some will<br>
@@ -348,9 +289,34 @@ _vbo_draw_indirect(struct gl_context *ctx, GLuint mode,<br>
                         GLsizeiptr indirect_draw_count_offset,<br>
                         const struct _mesa_index_buffer *ib)<br>
 {<br>
-   struct vbo_context *vbo = vbo_context(ctx);<br>
-   vbo_bind_arrays(ctx);<br>
-   vbo->draw_indirect_prims(ctx, mode, indirect_data, indirect_offset,<br>
-                            draw_count, stride, indirect_draw_count_buffer,<br>
-                            indirect_draw_count_offset, ib);<br>
+   struct _mesa_prim *prim;<br>
+<br>
+   prim = calloc(draw_count, sizeof(*prim));<br></blockquote><div><br></div><div>alloca + memset? calloc is slow (= multiplication overflow detection + malloc + memset).<br><br></div><div>Marek<br></div></div></div></div>