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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - radeonsi NIR missing bindless textures support"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105832#c14">Comment # 14</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - radeonsi NIR missing bindless textures support"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105832">bug 105832</a>
from <span class="vcard"><a class="email" href="mailto:ben@besd.de" title="ben@besd.de <ben@besd.de>"> <span class="fn">ben@besd.de</span></a>
</span></b>
<pre>No cheating ;)
Main reason for using the debug build were these lines
shaders/csgo/595.shader_test - LLVM diagnostic (remark): <unknown>:0:0: 11
instructions in function
because I thought unknown might be replaced by something useful, which isn't
the case.
Also contrary to the shader-db README there is absolutely no reason to use a
debug build. The output is identical.
Off to test Dirt Rally with my patch, lets see if it fails now.</pre>
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