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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - radeonsi NIR missing bindless textures support"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105832#c13">Comment # 13</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - radeonsi NIR missing bindless textures support"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105832">bug 105832</a>
from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
<pre>(In reply to <a href="mailto:ben@besd.de">ben@besd.de</a> from <a href="show_bug.cgi?id=105832#c11">comment #11</a>)
<span class="quote">> The funny thing is that I tested Dirt Rally with nir and it didnt crash
> although it supposedly requires bindless.
>
> Im currently running tests again, but it will take a long time because in
> the debug build NIR takes about 8x as much time as TGSI to compile all
> shaders with the above patch to disable bindless (1000s per thread vs 160s)
>
> Lets see what happens ;)</span >
You can use the NIR_VALIDATE=0 environment var to speed things up.</pre>
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