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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Rendering errors when running dolphin-emu with Vulkan backend, radv (Super Smash Bros. Melee)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103852#c11">Comment # 11</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Rendering errors when running dolphin-emu with Vulkan backend, radv (Super Smash Bros. Melee)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103852">bug 103852</a>
from <span class="vcard"><a class="email" href="mailto:t_arceri@yahoo.com.au" title="Timothy Arceri <t_arceri@yahoo.com.au>"> <span class="fn">Timothy Arceri</span></a>
</span></b>
<pre>(In reply to Ben Clapp from <a href="show_bug.cgi?id=103852#c10">comment #10</a>)
<span class="quote">> Regarding the freeze when using the OpenGL backend with Mesa 18.0, it seems
> a different user has already reported that bug:
> <a href="https://bugs.dolphin-emu.org/issues/10904">https://bugs.dolphin-emu.org/issues/10904</a>
> <a class="bz_bug_link
bz_status_NEW "
title="NEW - Deadlock inside glClientWaitSync [Regresion bc65dcab3bc48673ff6180afb036561a4b8b1119]"
href="show_bug.cgi?id=105339">https://bugs.freedesktop.org/show_bug.cgi?id=105339</a>
>
> Apologies for the late response Timothy.
>
> >Do you think you could get a dump of the NIR and LLVM IR for the shaders in question and attach it here? You can use the following environment var to dump ?the shaders: RADV_DEBUG=shaders
> I'm struggling to properly dump the shaders because RADV now has an on-disk
> shader cache, and RADV_DEBUG=shaders seems to only print out shaders when
> they are actually compiled for the first time.
> How can I clear and/or disable the shader cache?</span >
RADV_DEBUG=nocache or MESA_GLSL_CACHE_DISABLE=1 should do it. Also you can dump
the unoptimised LLVM IR with RADV_DEBUG=preoptir which can be useful sometimes.</pre>
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