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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Rendering errors when running dolphin-emu with Vulkan backend, radv (Super Smash Bros. Melee)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103852#c10">Comment # 10</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Rendering errors when running dolphin-emu with Vulkan backend, radv (Super Smash Bros. Melee)"
href="https://bugs.freedesktop.org/show_bug.cgi?id=103852">bug 103852</a>
from <span class="vcard"><a class="email" href="mailto:benclapp55@gmail.com" title="Ben Clapp <benclapp55@gmail.com>"> <span class="fn">Ben Clapp</span></a>
</span></b>
<pre>Regarding the freeze when using the OpenGL backend with Mesa 18.0, it seems a
different user has already reported that bug:
<a href="https://bugs.dolphin-emu.org/issues/10904">https://bugs.dolphin-emu.org/issues/10904</a>
<a class="bz_bug_link
bz_status_NEW "
title="NEW - Deadlock inside glClientWaitSync [Regresion bc65dcab3bc48673ff6180afb036561a4b8b1119]"
href="show_bug.cgi?id=105339">https://bugs.freedesktop.org/show_bug.cgi?id=105339</a>
Apologies for the late response Timothy.
<span class="quote">>Do you think you could get a dump of the NIR and LLVM IR for the shaders in question and attach it here? You can use the following environment var to dump ?the shaders: RADV_DEBUG=shaders</span >
I'm struggling to properly dump the shaders because RADV now has an on-disk
shader cache, and RADV_DEBUG=shaders seems to only print out shaders when they
are actually compiled for the first time.
How can I clear and/or disable the shader cache?
<span class="quote">>You also might be able to catch the attention of some devs if you jump on the freenode #radeon IRC channel.</span >
I'm already lurking in there, but perhaps I'll actually say something over
there sometime soon.</pre>
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