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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Assertion failure @ st_atom_array.c:675 when playing Natural Selection 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105846#c6">Comment # 6</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Assertion failure @ st_atom_array.c:675 when playing Natural Selection 2"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105846">bug 105846</a>
from <span class="vcard"><a class="email" href="mailto:las@protonmail.ch" title="las@protonmail.ch">las@protonmail.ch</a>
</span></b>
<pre>Another attempt at sharing my coredump:
<a href="https://drive.google.com/open?id=11no6HF0WfEwwlE2IoeMx6aigsJ-504qp">https://drive.google.com/open?id=11no6HF0WfEwwlE2IoeMx6aigsJ-504qp</a>
I'll also try to upload it here again, although it will probably take a long
time (am currently downloading my dump with 0.5 MB/s to upload it here...).
I'll update my local version of mesa to the latest git commit once I can (am
not currently on that computer).
Another thing to note: Yesterday I tested for ~1 hour with mesa_glthread=true,
and it didn't crash.
Although previously even with mesa_glthread=true, crashes could happen every 30
to 120 minutes, so I can not be completely sure yet, that it is
mesa_glthread=true causing it, but I *think* it is. I suppose setting those
debug variables just prevented some race condition by causing mesa to run
slower.
Also if you still want to attempt to run the game: Try running the game with
SDL_AUDIODRIVER=alsa and SDL_VIDEODRIVER=x11, that should fix your problem.
Yes, the devs don't make it easy for linux players to run their game.
PS:
I use Arch Linux.</pre>
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