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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - Warn about mipmap-incomplete texture being used"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105901#c2">Comment # 2</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - Warn about mipmap-incomplete texture being used"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105901">bug 105901</a>
from <span class="vcard"><a class="email" href="mailto:brianp@vmware.com" title="Brian Paul <brianp@vmware.com>"> <span class="fn">Brian Paul</span></a>
</span></b>
<pre>With a debug build of Mesa if you set the MESA_DEBUG env var to
"incomplete_tex" you'll get a warning. This predates the GL_ARB_debug_output
extension.
It shouldn't be hard to go into the incomplete() function in texobj.c and have
it call _mesa_log_msg() so the incomplete texture gets reported via
GL_ARB_debug_output.
Want to take a stab at it?
We should do the same for FBOs.</pre>
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