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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - radv causes GPU hang on SI"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105952#c5">Comment # 5</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - radv causes GPU hang on SI"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105952">bug 105952</a>
from <span class="vcard"><a class="email" href="mailto:turo@alternativegames.net" title="Turo Lamminen <turo@alternativegames.net>"> <span class="fn">Turo Lamminen</span></a>
</span></b>
<pre>Still present in latest (a055f5108dfb26522266095d9beb72857d2051f4)
[ 2862.614147] gmc_v6_0_process_interrupt: 28 callbacks suppressed
[ 2862.614150] amdgpu 0000:01:00.0: GPU fault detected: 147 0x0f227001
[ 2862.614155] amdgpu 0000:01:00.0: VM_CONTEXT1_PROTECTION_FAULT_ADDR
0x0F47FFF9
[ 2862.614157] amdgpu 0000:01:00.0: VM_CONTEXT1_PROTECTION_FAULT_STATUS
0x02070001
[ 2862.614159] amdgpu 0000:01:00.0: VM fault (0x01, vmid 1) at page 256376825,
read from '' (0x00000000) (112)
Also I don't see how that commit would fix it since it refers to compute
shaders and none of my test programs use those. Unless the commit message is
misleading again.</pre>
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