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<b><a class="bz_bug_link
bz_status_NEW "
title="NEW - [Regression, bisected]: 3D Rendering not working correctly in Warhammer 40k: Dawn of War II"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105807#c8">Comment # 8</a>
on <a class="bz_bug_link
bz_status_NEW "
title="NEW - [Regression, bisected]: 3D Rendering not working correctly in Warhammer 40k: Dawn of War II"
href="https://bugs.freedesktop.org/show_bug.cgi?id=105807">bug 105807</a>
from <span class="vcard"><a class="email" href="mailto:ben@besd.de" title="ben@besd.de <ben@besd.de>"> <span class="fn">ben@besd.de</span></a>
</span></b>
<pre>These are from shaderdumps (good thing I have the sha naming in place otherwise
these would have been overwritten ;)
When GLSL is not forced
[require]
GLSL >= 0.00 // this is generated by OpenGL so maybe something is going on
there
[fragment shader]
#version 140
#extension GL_ARB_explicit_attrib_location : enable
When forcing GLSL 1.3
[require]
GLSL >= 1.30
[vertex shader]
#version 130
#extension GL_ARB_explicit_attrib_location : enable</pre>
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